Cooldown changes… Really?
Not nerfing the amount of healing they can output
Not nerfing the fact that basically any support at this point can outduel anyone in the game (outside of obvious outliers)
Not nerfing the fact of how bloated support kits are
Not nerfing how supports essentially run the game and HAVE been running the game since the move to ow2.
I mean are we serious right now? Cooldown changes don’t do AIR. There’s nothing there from these changes, the abilities aren’t strong because of “low cooldowns”??? Most of them don’t even have low cooldowns to begin with. The abilities aren’t strong because of their ability to spam them in quick succession, no!
Supports are too strong because they are bloated busted heroes, who can outduel anyone in the game with less of the effort, and out heal essentially any form of damage at the click of a button with again… no effort. And are a near impossible task to kill without singling one out, and full man plowing them.
Once again blizzard proves, that their balance team:
DOESN’T PLAY THEIR OWN GAME.
We have a balance team who:
DOES NOT UNDERSTAND THEIR OWN GAME.
We have a balance team who thinks that staring at a stat sheet, counts as:
UNDERSTANDING THEIR OWN GAME.
Let’s run through the changes to see who actually got NERFED:
ANA:
Yeah the support hero that’s been meta for like… 3-4 years STRAIGHT now, and has been busted for a grand majority of overwatch’s existence?
Cooldown change! That definitely solves her problems!!!
(it doesn’t).
BAPTISTE:
The hero that got gigabuffed at the start of OW2, for zero reason!
Cooldown change and an inconsequential health change to immortality field because it’s placed behind cover… anyway!!! And it’s STILL a free immort ability that let’s him just plop down instantly and survive entire ults! Immortality field is just as stupid, as the day it was conceived.
ILLARI:
Now these are bigger changes. Slightly harder to hit shots with, and her pylon is now at a lower HP. The reason THIS HP change to a deployable matters, is because the time she can put it back up is also getting increased, and it’s not like immortality where all it takes is a 0.2 second use out of it, to get insane value.
Pylon NEEDS to stay up for extended period of time to get value, NOT immortality field.
KIRIKO:
The 2nd most busted support hero in OW2’s existence, and funny enough, the 2nd most busted support hero was designed and developed as a hero, to hard counter the 1ST most busted support hero, in ana.
She got a cooldown change. Means nothing, hero will keep being busted. Zilch.
LIVEWEAVER:
Slightly lower healing that means nothing in the grand scheme of things, because… the healing amount will be barely noticeable, and his healing amount isn’t his problem.
And an inconsequential cooldown change, because lifegrip is still just a free get out of jail immortality card for people with horrendous positioning that can’t be punished because lifeweaver clicked a button.
ZENYATTA:
Now THESE are good changes!
The past time of just holding discord on tanks is slightly over because now, tanks have a cooldown period where they can get it off and ACTUALLY attempt playing the game now! Thank you blizzard, I see you at least attempted to consult someone who actually plays the game with these changes.
I would’ve taken, just a flat dmg boost percentage decrease for tanks specifically, but hey maybe this works too, we’ll see.
And that’s it. Brig goes untouched somehow, Mercy goes untouched somehow, moira and lucio will most likely keep being the bottom of the support role.
And, imagine my shock here, ana will KEEP being hard meta. At this point, ana will be meta for the entirety of overwatch 2, I’m convinced.
Also complete sidenote I think I just came to the realization that some of these changes are here to sell skins…
KPOP event coming:
Let’s see, dva gets buffed??? SOMBRA GETS BUFFED???
Kiriko gets a nerf that straight up does nothing and brig dodges changes entirely…
This is a joke LMFAO has to be. How do you BUFF SOMBRA. HOOOOOOOOOOW.