Tracer pulse bomb: ultimate ability that takes around 45 seconds or more to charge on average, requires you to get up close as a 150 hp hero and land a projectile thats difficult to hit and can get deleted if you die, get stunned, if it gets eaten or bubbled, or hits a shield, and still has a high chance of missing even if you avoid all of that. 300 Damage
Widowmaker: infinite range no cooldown hitscan
also 300 damage
just a big thonk to me
Just don’t play Tracer 4head.
ah my bad, u right homie
Widow is easier to kill than Tracer.
I’m not a widow main and I thought I was the only one who finds it hard to use Tracer. Glad it’s not only me
Oh no, the most mobile character in the game with an extremely thin hurtbox has to be a couple inches from the backline for one second to throw a sticky bomb. So risky. Not only is it weird to characterize Pulse Bomb as an ultimate that is likely to get you killed, but it’s even weirder to act like its unreliable nature is a bad thing. It’s one of the fastest charging ultimates in the game, and Tracer is very good without it. It meshes with the rest of Tracer’s design, and makes sense from a game balance perspective.
ya’ll acting like this post is saying tracer is underpowered, its more to highlight widow being overpowered smh. get off your high horse and quit complaining about every dps player you see