if you’re going to yell at a tank for “not taking space”, and blame them as the sole reason your team lost make sure you:
A: Actually saw the tank not attempting to press W when it was safe to do so
B: You actually recognize when it’s safe to advance and the tank wouldn’t just be walking forward to their death.
C: You play enough tank yourself to understand what he concept of taking space actually even means, and realize that it’s not just walking forward without discretion like pressing W magically gives you permanent Fortify.
If all those checkboxes are filled, then feel free to critique.
Otherwise maybe don’t yell at the Orisa who is properly laying out shields far enough in advance, and minding staying near cover because her shield gets deleted in 5 seconds while her team’s DPS can’t kill anything and she ends up taking gold damage herself at the end of the game. it’s probably someone else’s fault.
[Title edited by Forum Moderator to remove toxicity.]
If all you’re doing is throwing barriers and waiting for DPS to get picks, you’re doing it wrong. Taking space means TAKING space. Yourself and with your team. Not holding space. You, yourself, as Orisa or Rein or whatever, have to be scary. You have to MAKE the other team give you space at risk of them losing the fight. If you’re not doing that, you’re not taking space.
If people are complaining that you’re putting a barrier up, letting it break, hiding, then putting another barrier up and repeating that, then they might be right depending on the map/game/comp/etc. If you’re fighting DPS for medals, good job, that means you’re doing something right. It’s not even remotely unusual for a tank to get medals, and it’s not even remotely unusual for a tank to get gold medals, especially in elims or damage. Tanks engage first, and live longer than other things on the team (especially when you’re losing, which is usually when tanks complain about having gold medals). They’re dealing damage longer than the rest of their team. That they get medals is a given. That doesn’t mean DPS can’t get them, but that doesn’t mean they’re supposed to, or that they’re throwing if they don’t. Medals provide ZERO information to you about what’s going right or wrong in the game.
And, to be fair, the people who are yelling at you are probably wrong as well. But to say “don’t blame the tanks” and then immediately go on to say “DPS can’t kill anything” is hypocritical. You’re blaming DPS for not fulfilling their job as DPS while complaining about people saying you’re not fulfilling your job as a Tank. You’re aware it’s more complicated than “just take space 4Head” but lack the same awareness outside of your role and say “just get kills 4Head” straight back at your DPS. Take your third rule, replace tank with DPS, apply it to yourself.
And like I said, people are probably wrong about you not playing correctly, but you’re probably also not playing correctly. If you were playing correctly all the time, you’d be in GM. That doesn’t mean you’re “the problem” in any of the games you lose, but that definitely means you should focus on your own play and stop worrying about what other people are doing.
There was one game awhile back on Hanamura, we were on offense and couldn’t get through the choke. As Rein, I used every last point on my shield and personal health to try to push in, but we were just getting massively outdamaged and nobody was running a flank. We never made it through, and at least one (but I’m pretty sure it was both) DPS tried to blame me for not taking space. I played damn near flawlessly in terms of not dying to a mistake, always backing out with 30 health or less, but sure, let me try harder to take space and literally die because I didn’t fall back when I should.
I like that “stop overextending!” that sooo many DPS cry about. When we are attacking and have not even got to first point…
How is getting on to the point overextending? that’s the objective. Just follow your tanks you dumbass DPS. Really pisses me off when I’m on point, the enemy is on point, but my team keeps standing back at chock.
If the tank was at the enemies spawn than that’s overextending.
Taking space is not walking forward for the sake of walking forward when you know you’re going to get shredded just to appease an idiot on your team who thinks that’s the proper way to take space, because all you’re doing is taking space in the respawn queue.
people flame me for playing hammond…i make tons of space…literally half the enemy team will chase me. But for some reason…entitled plat dps think if its not a shield tank…its throwing…before i thought plat was an upgrade from gold…now its more like a side grade with a slight slope downhill.
I don’t think that is the right lens to view ‘space’.
I watched a video by Jayne, and he was critiquing another video by Akshon Esports on “Taking Space”.
He breaks it down like this:
Step 1. Make the space. This is just shooting at the enemies enough in hopes they are forced to retreat. Whether that is the tanks, dps, and even support.
Step 2. Take the space. This is basically moving forward.
I love people that say crap like this. Rein is supposed to try and fool Mei into doing something stupid… That is the only counter play the tanks have.
Sure the dps could stop sucking and swap to counter but widow and genji waited their 15 minutes to throw games so they get to do what they want.
Or swap to something better… There is no tank that she can’t wall off on maps with small chokes. All tanks are weak to her wall, all but two are really weak to her freeze, and only a couple have any chance at all of ever killing her and they require cooldowns and a bit of luck.
Hard countering A character or a few is one thing… Hard countering the entire role is a serious issue. Especially when the hard countering character is good on most maps, in most comps, and against most other comps… against the role that is by far most needed in the game.
People got mad about Rein being meta on most maps but he doesn’t hard counter anyone. Winston and Dva same deal… they don’t hard counter anyone.
She isn’t release Brig bad but she is in a very similar place. Okish/bad damage, tons of CC, very high survival, mostly self sufficient, and basically turns many other characters into throw picks just by existing.
This think hamond is throwing all the way up to GM. You could give your team 5v1, 2, or 3s all game and they will still tell you that nothing got done.
“Ball stop throwing!”
followed by…
“GG Ball, hope you like the carry!”
I have 4 golds, was the only one of 12 on fire, only one to earn a card and we won…/sigh
I climbed like mad once I learned to turn off all chat and voice while playing ball.
The same way a team takes advantage of walling off a Rein, the other team can work together to break part of the wall to save Rein. Mei is overtuned, but to just say she counters the entire tank role is short-sighted and a huge oversimplification of the problem. I mean, just to start, you’ve said there’s “no tank that she can’t wall off” and yet DVa, Winston, and Ball all exist. Are they good against Mei? No. But is it true that there’s “no tank that she can’t wall off?” Also no. Additionally, saying that it requires cooldowns to kill her…I mean, that statement applies to practically every hero. The luck part I’m just going to disagree with outright.
for hanamura mosts dps that can effectivley deal with the mei is the snipers when they go high ground but then its easy for the rest of the enemy team to contest them or heros like reaper who will get walled off first unless he goes left side and goes in to help you in a 2v6
while you could try other tanks bar rein
such as Orisa to fortify so you dont get frozen and put a shield down so you can reduce dmg done. and ask your team to shoot down the wall.
you could ask your other tank to main tank and if he does go hog and shoot down the wall and ask your teammates to do it aswell
and if that dosnt work you can go ball and disrupt their team while staying away from mei as much as you can.