Who thought making another flying hero was a good idea, A flying hero with two forms of mobility!?
Try blading a Juno, Genji would be fun right now if Juno didn’t exist besides Moira. Hanzo is pointless to play with Juno flying everywhere giving the whole team speed…just go Widow and shoot that thing out of the sky.
Just kill the enemy team, not the Juno? Yeah just let the Juno farm her S tier ultimate for free.
At least with Lucio and his broken mobility you would be lacking heals with Mercy, now you can have a perma pocket and speed. Juno is one of the worst designed heroes with no skill ceiling just broken as hell mobility and an S tier ultimate, welcome to the support role!
Hitscan’s have never been the problem, projectiles have better kits besides cringe flankers. It’s literally just flying heroes countering other projectiles.
Honestly they have to either nerf hitscan projectile sizes or buff projectile speeds across the board. It’s simply not fun shooting projectiles in this game with how consistent and easy hitscan is. Projectiles having large hitboxes doesn’t matter if the movement speed of players is what it is.
naw projectiles are huge, it’s only vertical movement from flight that makes it hard to hit. If you had a jetpack in fortnite before they were vaulted it was pretty much an auto win if the enemy didn’t have one until they added literal aimbot guantlets. Flight is broken af against projectiles.
Season 9 changes were just the wrong direction entirely. What they should have done is increase hitscan size like they did, and increase projectile speed while leaving the size alone. Right now there is a huge disparity between projectile consistency and hitscan consistency. Season 9 is why we are in a huge hitscan meta.
Huge projectiles dont mean anything if they travel too slowly, like I keep saying. Better to have smaller projectiles that move faster if the goal is making weapons more consistent in this game.
Season 9 hp changes were a huge nerf to hitscan burst, projectiles were broken af with 250hp having that much mobility.
Torb, Echo, Genji’s projectiles are way easier to hit now. I hit way more shots with Torbs primary fire that i wouldn’t have before, where with Cassidy I don’t notice it as much besides crap never dying cause the range nerf, enemies not dying to 3 shot body anymore. Neither can Torb 3 shot body or double dink Reaper anymore
Season 9 hp/ hitbox changes should be reverted as a whole
All they need to do is give Juno’s booty it’s own gravitational field and that should make his bombs rotate around her derriere. If she bumps into anyone else, it will detonate the bomb. Perfectly balanced.
AKJ defending projectile heros in any capacity was not on my bingo card.
Edit: That didnt last long.
Man I wished I lived in the land of delusional hitscan players lived in where their heros are apparently weaker than projectiles. What a great game this would be if that were true.
Hitscan is permanently overtuned as a role due to the consistency of their weapons and range, but when they gigabuff flying heroes (like Pharah a few seasons ago) that’s the alternative
Instead of having heroes that you struggle to engage head on in a ranged duel with, you have heroes that you struggle to engage with at all as projectiles
Torb, one of the few projectile heros I agree aren’t too bad compared to hitscan, Hanzo, who has always been a problematic projectile, and Genji. Granted genji players actually need to be good up where I play, unlike hitscan players. Which is probably why you don’t understand how much harder Genji is than hitscan heros.
Genji has a far superior kit than hitscans, but there’s a cringe Echo every game AND NOW JUNO. Also playing Genji into Moira is zero fun, was a Genji main before her release
Genji is low key broken with 250hp
You’re a junkrat otp who has the worst Cass stats i’ve ever seen lol, typical