Juno is kinda bad

Initially I thought the character would actually be really good. Like a Lucio killer where she can heal like Baptiste/Ana while providing speed boost utility like Lucio. The reality is that while she arguably does have insane speed utility (The ring lasts 5 seconds while on 13 sec cooldown), she lacks alot of the survivability and overall mobility Lucio has while not really providing anything meaningful that makes her a better pick. On top of that, her healing leaves alot to be desired and her missiles feel like they don’t do much compared to just using primary fire.

I initially thought her ult was going to be insane also, but it seems kind of small and easy to play around (if you’re an enemy don’t play in it) but maybe its because she’s new and people aren’t playing in it as much as they should. Overall though, I feel like her ult would be better if it was just stationary and didn’t move at all.

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Her mobility is useless. Junker can chase her down, Venture, Tracer, and Winston. To top it all off, she has no self healing.

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Yea her lack of self sustain definitely doesn’t help her in not feeling like a throw pick.

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You can have both and coordinate your speed boosts. Juno also doesn’t have to choose between speed and healing, because she can’t. Therefore, outside of using her speed ring she can focus on healing while LĂșcio does what he does. She has a relatively high healing range, so she doesn’t have to be inside the death ball to do her job.

Coordination very difficult. Overwatch player stupid.

She has to choose between healing and damage. That’s an L. Bass Boost wins by doing nothing.

That’s sounds amazing! Can I please be the Juno, please. You healbotted last time, it’s my turn to heal. I just have to be the one to heal!

You do not see why that is BORING?! You guys go have fun, mommy will sit and watch. Yikes!!!

I think she is in a good spot. Maybe needs some fine tuning, but overall very good.

She isn’t Lucio, so I would not compare her playstyle to him at all, other than the fact that they are good opportunists that can finish off kills.

I don’t think she needs any form of self sustain as her mobility is what keeps her alive, she has very good mobility to just constantly reposition herself and gain advantages against others. It is very easy to go find cover with her flight+dash+speed ring, but people want to try and take the 1v1’s
don’t, just fly away. She has such a large hitbox that it probably wouldn’t even matter if she did have a form of sustain. (she also has shield health, which is a small form of self sustain which helps her a lot already IMO)

She isn’t a duelist, so I don’t play her as such. She is very very good at finishing off heroes and poking, while focusing on keeping her tank up generally. She has very offensive capabilities, use them as such to help your team.

She has a lot of potential and is a fun character, but they need to give her some buffs to make her stronger and more fun. Her flight is just clunky and needs to work like echos and she needs to be able to headshot. The missiles also need to lock on faster so that it doesn’t feel like healing with primary is the better choice every time.

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I disagree as to me “bad” is an accurate description for a kit that has issues with it’s fundamentals/core, like Mauga as an example. What you’re talking about is more an issue with numbers. Which would mean she was undertuned and not bad.

I haven’t made up my mind with my initial impressions yet, however I can see the angle for bumping her up in some regards. In that regard I’ve seen 3 prominent suggestions:

  • Give her gun the ability to Crit with a smaller crit multiplier

  • Generic stat buffs

  • Some sort of buff(s) to her movement capabilities

I take issue with giving her crit capabilities because I don’t think a support with a focus on movement should have that capability in damage. You could argue well Lucio can crit and you’d be right. But not only is his movement completely tied to surfaces where as hers isn’t, but she also has a damage ability. Lucio doesn’t.

Further more her heal mode and damage mode are tied to each other mechanically. Meaning even her healing has drop off based on range. So by simply adding in a crit multiplier you’re now having to adjust multiple things and I really don’t think the trade off would be worth it.

I’m hesitant on giving her more movement flexibility due to the uptime she has on movement for herself as well as others. My personal suggestion would be to make Pulsar not a channeled ability. Being able to use her gun while using her skill is an elegant solution to number problems and creates more dynamic play with her kit.

Essentially it allows her to cook heals/delay damage. Pulsar is already insanely balanced. You can break LoS to break lock on and if you break LoS before the orb gets you it won’t track. Not to mention it goes on CD whether she cancels or fires if Juno locks onto anyone allies included.

Her ult is what I am stuck on evaluating still. Because I do have issues with it. But it doesn’t check LoS and it goes straight through objects. So you can sort of look at it as a support version of Hanzo’s ultimate. Just much less range.

I’ve played her, you can’t confuse having terrible teammates with whether there is something wrong with the kit. I want to believe most players here are gameplay dissociated from reality. If you’re good, you’re good, and Juno’s OK.