Juno Iridescent Mythic unintended ribbon shader error?

Here is a summary:

The Iridescent version of the Juno Mythic skin has a material issue on the bow’s transparency gradient. The layering appears to have the same properties as the masked glitter effect, where it only displays when in front of the main body of the model. Other colour palettes seem unaffected. I have image examples, but not sure how to attach them. https://–drive.google.com/drive/folders/18j-uHssUzh5c6n_b1LEo7Q1GyJRzH6rQ?usp=drive_link ← example gallery (remove the “–”)

I wonder if it is a render order, shader material, or masking issue.
(It seemed quite interesting to me, as I am learning similar pipelines in Unity Game Engine :slight_smile: )

It would be reasonable to fix it as the value of the product is tied to its visual polish/flourish.

Thank you for your time.