Kinda depends on what you define as “mobility”.
It’s why I said WASD.
Technically, everyone has “infinite mobility”.
It doesn’t reall prove or mean anything.
Kinda depends on what you define as “mobility”.
It’s why I said WASD.
Technically, everyone has “infinite mobility”.
It doesn’t reall prove or mean anything.
Right, so he’ll have a range, and it’ll adjust too based on how many targets he consecutively hits; hence why his, Ana’s and a few others are considered “burst” healing.
Not quite. Every Support template is basically built the same way. Two healing abilities, one primary, one secondary/emergency/burst, an “escape” or mobility/utility. Generally, every Support’s secondary healing ability can operate as a self-heal, or they just passively add it into the kit through another means. Mercy’s original passive was Regeneration, Zenyatta has Shield Health for the bulk of his total health, etc.
Juno’s self-heal is just like Zenyatta’s, shield health occupies most of her total health. She only has 75 normal health.
They have it now, thanks to the passive, however, this doesn’t affect everyone’s universal healing passive.
Every Support is team-oriented. Juno is probably less team-oriented compared to Mercy or Kiriko since her mobility isn’t dependent on the team being within 30 to 35 meters from her.
Also only support with fall off isnt a good argument as most supports are literally not allowed to heal from far ranges? with the exception of ana
Generally, anything around 30+ meters would be mid-to-long range. Several healers can heal at those distances; or rather travel those to those distances and heal from there.
Mercy, for example, has 35 meters on Guardian Angel, allow her to move 17 meters per second to her target and begin healing them once she reaches 15 meters towards her target.
There are many heroes who are limited by range. Brigitte can’t heal past 25 meters with Repairpacks, and Inspire is even shorter. Lifeweaver - like so many couldn’t understand - can’t operate once the target goes beyond 30 meters. Tree of Life can’t be deployed that far, Life-Grip’s ranged is hard-capped at 30 meters, and any heal charge towards a target more than 30 meters away simply fails.
Illari is a short-ranged, proximity healer similar to Lucio. Her artillery fire resembles Ashe. Juno is a mid-to-long ranged healer, with a similar artillery-style that resembles Pharah. Kiriko is mid-ranged. Moira is short-to-mid range, Zenyatta is long-range, Ana is long-range, and so on.
A lot these explanations could easily be explained in tutorials and how best to fit into various compositions; though many Supports are far more flexible in a lot of compositions than the Damage-role will ever be.
Juno tends to fit well in CQC compositions and dive-based compositions.
You are right that is insane.
Imagine if there was a dps that had double jump, a dash that could go in any angle even up, and could wall climb.
Then imagine if there was a gero who could teleport 3x and then if hurt recall her body backwards and restore her health. Man that hero would be so op.
Wall climb really isn’t that special. In a game where anyone has some kind verticality without requiring a wall. Being required to find a wall to go upwards isn’t that special.
I feel they should give Ana wall climb at this point, just granny speed. She can use it to get into a position, but not as an escape mind fight.
??
Most heroes have 100% fall off. Try to heal someone out of range of Mercy, or Moria, or anyone. What are you talking about?
SMH,
Then you’re the same people that say you’re not being healed enough. I’m just saying Juno heals pretty well and her kit is great for support+DPS with speed boasting. Just because you faced a Juno that is good, just means you never faced a skilled juno before.
Moira heals better, and thats saying a lot lol.
Read two posts down from there
…what? No. Orb is way better for dueling. Moira is a way better duelist.
What you said made no sense and is terrible. Moria has no fallout… for all 13 meters of her heal. What about the 14 meters? Are you comparing Juno to just Ana? Even Bap has to arc
Three heroes can wall climb. No tanks.
Stop the gaslighting.
What do Tanks have to do with this?
The tanks that can get verticality, can get more vertical air time than anyone who wall climbs. And they don’t need to be near a wall to do it.
its like you didnt get the point at all, the primary weakness of Ana is that she is very divable and has no mobility, in exchange for amazing utility and long rage support/pressure. If she had Juno’s mobility she would be unstoppable. Both Genji and Tracer have clear weaknesses in their kit, so idk what you were trying to get at it with this comment?
I was referring to fall-off damage as the term is used in respect to hit-scan weapons. Nothing to do with range limits of characters. Just that the farther away the target is the less healing Juno’s weapon does because it is the only support healing weapon that has hit-scan damage fall-off. Fall-off damage isn’t used on characters that have a set range to their abilities because of just that, they have a set range with set numbers, not a range where the damage/heals starts to fall off and start doing less.
I know that Juno heals a lot cause I play Juno in high diamond - low masters, and I can visibly see with my eyes how much more healing I am putting out on her than any other support
And so has Juno?
Juno has clear weaknesses. And taking a heroes abilities out of context is ridiculous.