Juno heals wayyyyy too much

Juno should not have 100 healing per second on her primary fire, plus all the mobility and speed she has. She also has her torpedoes that do 135 healing over time, this ability makes sense for a support that has low healing per second, but in my opinion for Juno she just does too much healing with too much mobility.

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Probably does a little too much healing, yes.

Not really sure Pulsar is a culprit considering its cooldown. Might need some adjustments in the coming season.

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She is also the only support with falloff on her healing, and she needs to land her shots. 9 of the other 11 supports have either AoE or auto tracking heals. Juno’s missiles are the only tracking part of her kit but you cant use your primary while locking on with them.

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Not really true.

Healing ranges are hard-limited on a number of heroes. Zen must have LOS on his orb. Moira’s primary can’t go farther than 15 meters. Inspire and Crossfade are hard limited on range. Even Kiriko’s primary heal has limit before it can’t heal anyone, as does Lifeweaver.

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Falloff as in the healing numbers get lower the farther away you go, so its not always 100 hps

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Yes, Falloff for Juno doesn’t even begin until 30 meters away from the target.

Guess what happens to Lifeweaver when the target is 31 meters away from them?

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Then just pull them closer to you

Again…

Guess what happens to Lifeweaver when his target is 31 meters away from him?

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I was very surprised personally when they buffed her healing. That said it was higher in the test weekend- which is crazy in its own right (that they thought it was even a good place to start is crazy).

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Im pretty sure when he talks about falloff its about her healing getting lower when ennemies are far away.

Not about being able to land heals or not because of range.

And as for the topic itself…i think its fine for juno to have high heals.

As she is one of the only healers that have to land hits to heal and have a good tracking.

She should be rewarded with a high Hp/s if she is accurate.

Wouldnt make that much sense if she had a similar healing output as other healers who can just click the button and let the tracking/aoe do the rest.

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Slight correction. Kiri has no practical limit on healing distance, papers will travel until they hit something. The “homing” range does have a limit, so unless they are standing completely still it kinda has a range limit in actual play.

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Her solid healing is one of the big parts why she works. You also seem to forget, that you need to land your shots like Ana and dont have auto-aim healing like most other supports.

Also the torps… are kind of trash with the long animation, lock on and travel time. Do you even play Juno, or are you just ranting?

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Doesn’t matter if your team is bad

Does anything truly matter?

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and yet she has to land every shot for 100 hps and torpedoes have lock on time, more often than not , allies have run round corners before they land missing the shots , , try a better argument,

1 Like

Juno is a little bit overturned, the devs have said this. However if her healing is too high it’s not by that much. She averages less healing than Moira, Mercy, and Lifeweaver. Maybe that’s still too much for Juno, but it’s not like it’s unreasonably high.

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Buddah out here asking the real questions. I mean yeah, what does matter, man?

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I concur that she seems to heal too much for what she has, but they seem to recognize this and keep giving incremental help to my guy, so I’m not about to kvetch.

1 Like

Juno is Blizzard’s statement. We want healers to be infinite HP hoses and not much else.

Must be why they giga buffed Lucio damage. Wait