Juno double nerfs?

So her healing is ENORMOUSLY reduced because why not double-nerf her on her heals?
Seriously, this will be disastrous.

Just use that nerf hammer to ruin a character again.

6 Likes

Hopefully Juno is not overnerfed like you seem to be implying. (Nobody deserves for that to happen to their character except for Sombra.)

3 Likes

Her heal range is reduced, and her standard heal is reduced. So not only can’t she not heal from a distance, she is also less effective close up. Idiotic in my opinion.

3 Likes

Nerfing the fall off on a hero that wants to play at a distance is just dumb

9 Likes

Blizzard wants to force here to be in the neighborhood of the danger. But then makes her less effective when close up on top of that. That is not a good change.

2 Likes

It’s literally the perfect nerfs for a GROSSLY overperforming character.

I personally really like and enjoy the character, but you can’t ignore the fact that Juno put up historically good numbers and performance at every rank on ladder.

She has gobs of utility, so her being a 40% stronger single target healer then Ana was crazy. Nerf her healing a bit.

She has gobs of mobility, so her being able to safely play 24-30m back and not be hit with any falloff on the most reliable support gun in game was wild. Nerf her falloff range significantly. As an added bonus she had the fewest deaths/10m in the Support role by a wide margin, despite having zero self sustain, so forcing her to play a bit closer will get that more in line as well.

7 Likes

Ana also has the Ultimate level ability known as Anti-Nade on her hip and decent damage to defend herself.

Juno definitely needed a nerf, but this change is just gonna make her feel bad to play.

3 Likes

Shes was too good at being the onmi-support, basically out miora’d miora AND out lucio’d lucio at the same time.

3 Likes

Juno’s gun and mobility was defending herself just fine, as she had lowest deaths in class.

1 Like

I am actually fine with this. I was worried they would nerf her damage or utility.

4 Likes

She’s nerfed way too hard.

1 Like

Will have to see for myself when it launches. I personally do play a close Juno. I feel like they should have tried doing the falloff nerf, then try the healing one if she was still overperforming for a week.

1 Like

This nerf will absolutely cripple me as I am a sniper Junes.

She will be adorable in her Uraraka skin, however. That’s what is truly important. I just love her to be perfectly honest. Even if they nerfed everything about her, she would still be the most fun support to play. Let’s be real.

5 Likes

Ngl. Only reason I play this game anymore is for Juno.

3 Likes

Juno has fallof range and Ana does not. It makes perfect sense for Juno to have a lot more healing than her.

If we are just looking at numbers alone, then should we nerf Illari because her heals is 115 per seconds.

Lets stop using random numbers without the full context

They didn’t even touch her ult, which is easily the best in the game by far. I don’t think these nerfs will do much in the grand scheme of things. It’s definitely a big step in the right direction though.

1 Like

Yeah, exactly, her healing output was/is pretty bonkers. I’m glad that they’re addressing this and not throwing in something that’ll make her less fun to play as, too. I was half expecting torp and/or glide nerfs so I’m pretty happy with this outcome.

1 Like

Dont worry. Soon theyll remember that theyre trying to sell Juno MHA skin and buff her again.

Ana heals 87.5 HPS (77 with reload) and Juno heals 100 HPS (85 with reload). It’s more like 10% more healing than 40%.

Regardless no one is complaining that her healing was nerfed, it’s her range that was hit too hard. Ana doesn’t even have falloff.

Blizzard knows that ppl will still get the skin anyway.