Juno’s heals good but cant multitask

Juno currently has the 4th highest potential(non-ultimate) healing output at 95.45 hp/s (without reload).

But one major issue I feel is that she can be overwhelmed quite easily when multiple allies are pressured simultaneously.

Her fire rate is kinda slow and her torpedoes require her to cease all action during the lock-on time.

Imo she should be able to use her Primary Fire during the lock-on.

Being able to multitask as support is a necessity these days and she kinda falls short on that.

TL;DR: Let Juno shoot during her Torpedo lock-on

3 Likes

Agreed, but its not enough. Dont let her the first hero be with “healing falloff”. This is just plain bad design. If you hit someone from 50m away without a scope, let Juno be rewarded for it.

Either give Juno headshots on healing and damage, but lower the base numbers a bit or remove the falloff of her healing (and damage, like Ana).

Not to mention: give her back 250 HP. She is NOT as mobile as Mercy, Kiriko or Moira.

Incorrect I can multitask mostly cuz I’m ad goat

This is the thing that might save Juno from d tier

2 Likes

I don’t get why the devs keep releasing these characters with so little fluidity in their kits?

How long has Junkerqueen been out for now? How long was I out on these forums, screaming day and night to let her use shout during her carnage swing animation?

I totally understand if some of these things are difficult to code but come on, it shouldn’t take literal years to address these kinds of QoL changes that buff a character without straight up breaking them (like every other patch does with unnecessary number changes).

Some QoL changes I’d like to see implemented

  • Juno allowed to fire her rockets while utilising her primary fire at the same time.
  • Junkrat trap can now activate on enemies in the air, but only if it’s thrown from above average jump height.
  • Junkerqueen knife can now pull OR push an enemy it sticks into.
  • Sombra Virus no longer damages enemies after sombras death (i’m a sombra main and this interaction even annoys me).
  • Brig’s shield bash now works with a broken shield, does no damage without shield health.
  • Moira can now tether her orbs with her alt fire to pull them back in and fire again (to make the most of their resources instead of bouncing off into the atmosphere).
  • Zenyatta can now swap harmony orb targets whilst charging his alternate fire (I understand why discord shouldn’t work like this but I see no reason for harmony orb to remain stuck - it feels incredibly clunky).

Juno is like the defacto standard one could use for a hero with multiple effects out at the same time.

  1. Flying around moving.
  2. Speed boost effect out for allies to use over multiple seconds buff.
  3. The orbital ray effect currently running.
  4. A DoT heal over allies running from pulsar torpedos.
  5. Shooting.

All of this stuff can be happening at literally the same time.
Ult → ring → pulsar → shoot.
You dumped your entire kit in less than a couple of seconds having 50hp over 3seconds, 35% dmg boost, 100 hps, 50% spd boost, and dmg/heals.

Juno feels like she’s made of soggy paper. Every other 225 support have some way of sustaining themselves. Juno does not.

Tf Is mercy’s self sustain did I miss a patchnote ?

When she heals someone, she also heals herself for I think 25% of that value. But this besides the point, that she might be the support with the best mobility. Juno has nothing. Neither self heal, nor a method of evading damage.

2 Likes