First… I’m not excited for the potential hate I’m about to receive because I know a lot of people are not going to like this idea but please hear me out.
Second, I understand why they took away his self damage and it does make sense because he pretty much becomes a throw pick. Example Rein only has to shield his face then Junkrat dies if he decides to keep shooting.
However, I think one thing a majority of us can agree on is that his RIP-Tire should be able to kill himself if he detonates in his face. If you disagree feel free to kindly write an argument of why he shouldn’t. Personally I believe his tire is too low risk and too high reward specifically when it’s being detonated before 2 seconds of it being casted.
This is a bit far fetched but I think if Junkrat is eliminated during the use of his ultimate the RIP-Tire should either be detonated on the spot or possibly destroyed? Seems a bit funny that his tire is being controlled by a ghost rat and honestly I think it would encourage more thoughtful play like positioning, tire wall climbing, tire serpentining, etc. I honestly think D.Va bomb should also be able to kill herself too but that is a different story.
Back to the controversial point. I think allowing a bit of self damage for Junkrat would encourage more thoughtful play. Like I’m talking about the minimum amount to make him still viable. I don’t know the numbers but let’s even say as low as 5%. That means a direct hit does 6.5 damage or a concussion mine does at max 5 damage. He can still duel in close range. For example his one shot combo would still work at the expense of 12.5 health. He can still escape so he doesn’t kill himself from self damage. For example Rein puts his shield in Junkrat’s face. He concussion mines away at the expense of 6 health.
I don’t know the numbers exactly and who knows it might be too much for him to damage himself with his concussion mines so maybe only his primary fire does damage to himself. Maybe the RIP-Tire suicide is too much so also make that only 5% damage which would be only 30 hp at max.
I’m not going to lie I’m a bit biased. I personally don’t like Junkrat but I know a lot of the community plays him. I do not think he should be nerfed to the ground or deleted. However, I think the complete lack of self damage encourages too much of low risk high reward play. I get that he’s not a great hero currently because he has counters specifically Pharah but I feel like with his latest buffs he’s a little silly strong.
Like let’s be honest, he is a lower skilled hero especially when compared to the whole hero roster but I think it would be nice if heroes with a low skill floor still encouraged concepts of higher levels of play mainly positioning.
Before you guys flame me I just want to remind you guys to have a nice day
If you are going to say some criticism please don’t be a jerk about it. I really love this game and just want to see the game go in the best direction possible. Sorry if I offended any Junkrat mains
Last thing I forgot to add. I realized that these are significant nerfs so what buffs would you like to see if this were hypothetically to go through?