Can we talk about how his projectile nerf did the exact opposite of what it was suppose to do? yall were like “It’ll make him more sKiLlLfUlL” and the patch notes explicitly made it clear that junkrat’s should “aim a bit more carefully”
but since his projectile is soon to be the slowest in game, and his grenades are pea sized. It turned him into a literal spam bot now because why even try to aim when It’s so small, slow and luck based now. might as well just spam. the actually skill in his kit (air shoting and just generally leading shots) was hurt and made so much harder to do. making him complicated does not mean it takes more skill.
where is the elite BS that protects skill? oh that’s only for the characters we love.
I understand his grenades we larger then they had to be. but now they are so small there is like no point to playing junkrat anymore, unless i wanna hold down my mouse button and spray and pray. that’s not fun.
while spamming a shield or spam to deny area was part of his kit, spamming all the time in hope of kills was not. not being able to hit most things that are moving feels so bad, Why do you buff characters if you put them back down into the trash? I would happily go back to 1 mine junkrat any day, I don’t need junkrat to be OP to enjoy him. just taking away his skill shots to try and stop spam just makes more spam. bUt hE iS nOw BaLaNcEd
I guess making a characters pickrate tank down looks like balance to you, and while he is “playable” and not dominating. sucking all “skill” and fun out of his kit is not balance. I just want, maybe a slightly, very slight projectile speed buff, just so aiming aint totally useless? or like, may his projectiles not be the size of peas but not beach balls either? is it that hard to find a middle ground?
well he is statistically balanced so. .
I know no one cares about junkrat’s issues beside the hand full of hardcore junkers, most people hate playing against him and want him deleted. and looking like a salty junkrat activist probably doesn’t help my case.
but I am just very frustrated and wish they didn’t mess with his primary fire. #RevertJunkrat
#RevertJunkrat. People thought he required no skill before? Well now its
Spam Spam Spam, build ult charge, fire in the hole, repeat.
Yeah, i at least expected more granade speed, everybody can dodge granades now
Thank you. I try to support as many posts that point out this issue but no one seems to care. Just like in the in game interactions, nobody likes junkrat : (
I’ve stopped playing my original main who I’ve been playing since before his 2 mine buff and it feels like leading shots like I used to is pointless. They’ll either phase through the enemy if I’m lagging even a little, or theyre so small the enemy can sidestep them way easier than they could before.
There’s no reward for predicting enemy movements anymore because there’s no way the nade will hit them before they have enough time to move. By trying to make him more skillful they took any ablity to aim away. They need to revert the size or speed up the nade so we can actually lead shots again.
And after that nerf the amount of ult charge he gains from each hit, ya know, the nerf he should’ve gotten when he first got his damn second mine.
I will admit that I hate junkrat, because of the whole spam thing, and also how fast his ult builds. I hate hearing “fire in the hole” and having to hide every 20 seconds. And then of course instantly getting killed every time because I am playing support lol.
But I will say that I think the nerf was wrong, and that if anything they should have just slowed his ult generation.
I’ve been around since self-damage Junkrat and this is truly the first months that I am not enthusiastic about playing it, I’ve had to adapt to these new grenades, but most people already know how to dodge his projectiles, which leaves me into playing what people would claim “braindead” tactics, which is really zzzz and unfun to play.
At least I can still sorta annoy the enemy with the 2 mines, like jumping in and out for engaging and doing chaos in a fight, or crippling the tanks and shields, but Junkrat really lost most of its core with the grenade launcher.
I’m not a huge fan of hitscan heroes with my current playstyle and that nerf served this like it was an attempt to make a non-hitscan hero, become one with an entire kit not designed to be a hitscan.
At least I have some sort of wider range of heroes I can play (trying some bunch of tanks lately), but I heavily preferred Junkrat’s design and kit.
The one nerf that people were asking for including Rat mains like me!
Junkrat is an area denier, it’s his job to claim sections of a map and cause chaos and confusion for the enemy team. With these nerfs they’ve effectively rendered him almost completely useless as he cant aim to save his life and it encourages spam as it’s the only way to get results now.
That being said I shouldn’t be able to fire in the hole 16 times in a single defense match. This is the one fix that would have made him a perfect balanced hero.
Honestly still not sure why they didn’t cut the amount of ult he gains from using his mine for damage in half when he got the second one, he’s only useful for spamming nades and mines into small spaces to build up ult and use ult to almost guarantee enemy support(s) kills.
Reminds me of emp bot sombra but to a lesser extent.
Yeah as a support player I just getting insta killed by the 2 mines he threw at my head and then when I get back, killed by the ensuing rip tire lol.
I would be happy with a 1 second cooldown on the mines.
As has been said many times.
Should of been 2 mines at 80 damage each no fall of, 120 damage on trapped targets (or up trap damage), ult charge increased to same as Pharah.
But noooooooooooooo, they implement a very buggy fall of that allot of the time does the lowest damage possible even on a direct hit.
Right now, I feel the mines are purely used for mobility for myself, as they are just not consistent (Junkrat’s original core issue)
I love when people complain about a competitive game having accurate hitboxes. This change is good and healthy for the game, hitboxes across the board need to be accurate. If it doesn’t hit you it shouldn’t hurt you.
I think he’s fine. Leave him be.
Was honestly no point in making him “more skillful” when the rest of the game is becoming more and more braindead as time goes on.
In an effort to make the inconsistent junkrat more consistent they gave him a second mine to help confirm kills. But failed to account for the increase in ult charge.
So in an effort to make the consistent junkrat get ult less they made his mines inconsistent with falloff.
In an effort to continue stopping so many rip tires from going off they nerfed his primary fire size to be more inconsistent so he hits less and gains less ult.
Now the more inconsistent than ever before junkrat is used only for spamming to gain and use ult before and during every team fight.
It’s a mystery why these nerfs didn’t address the ult going off too often problem.
“JuNkRaT iS oP”
Yes, the hero that is easily countered.
It is truly bizarre how they made him more inconsistent than he originaly was (which was his main issue in the first place)
if junkrat was a hitscan it would be valid to say his grenade hit box should be small but. many times now, let’s say it together. second slowest projectile in the game! ever wonder why it was so big to begin with? it’s like you did not read my post. Now it’s so small and too slow to be accurate with.
It essentially FORCES you into the spamrat style of playing as that’s all hes good for (spamming till he gets ult, use it, repeat)
Truly sad, I used him for a few seasons, but I just can’t bring myself to play him right now, even though hes my 2nd favorite hero (first is Mei, bwha)
Coming from two people who dont even play as him. Yall are irrelevant to the conversation.
Junkrat was perfect after his buffs a while ago. This nade size adjustment is cries from people who cannot deal with him.