so i noticed in art that sometimes its long and short. is there a spring mechanism with that thing? and i wonder if its a button you push or some sort of motion you make to make it longer?
Itâs really awkward to know where you can hit in a fight, half the time I try to get up close enough to guarantee a hit.
it has a long wind up. basically you have to predict where the enemy will be when you use it or hope to do it when the enemy is clustered up
im also glad with the art direction they went with junker queen. tall muscular behemoth of a lady instead of something like this fan concept where she is dainty. still tall i think?
I really like her look in âThe Wastelanderâ trailer, hoping that becomes a skin in the future.
Iâm kind of expecting it to be a skin in the first battle pass.
I mean if I was doing this I would be adding skins for the three new heroes in the first battle pass. With other things of course.
i mean to be fair the guy who made that really had what a an orange minimalist poster of her head, a still image of her from a distance in balls origin story and a srpay of it in game.
but i agree the queen being a bricc lady and wheyfu is way better cant wait to see her skins her default is pretty lackluster. though i appropriate the ârepsectfulâ view we get of her muscles in it
âWheyfuâ rules.
Back to OP, I barely see anyone using the axe unless theyâre comboing me as Bastion. Dunno about its hit registration but Iâm pretty sure itâs like everything else in the beta, janky and full of rubberbands.