Junker Queen’s Blade Pull

If Hog is allowed to pull Odessa the full distance of his chain, than Gracie should be able to pull him and every other tank her max pull distance as well. She shouldn’t be limited to the push/pull passive of tanks like dps/support are, if Hog or all other tanks aren’t limited to it.

7 Likes

oh my…i just had a thread about this. i agree with you, but youll not get any support for this from members here on these forums…sorry :frowning:

1 Like

I’m not worried about the masses. My opinions about the game are rarely agreed on. Everyone just wants a no aim one shot ability, so I generally don’t even respond to the pointless negativity of them lashing out. :sweat_smile:

Well, you seem to be ignoring the differences the abilities have.
Roadhogs hook doesnt pull people a listed distance, it pulls them to him. Period. Thus the tank passive about knockback (or in this case knockforward) is not applied.
Meanwhile JQ’s knife pulls the enemy a set horizontal distance (The only stated source puts it at 10 meters) so it is affected by the ability

10 Likes

It’s pretty much the whole reason we have the tank passive to begin with. To reduce how much tanks get knocked around while keeping boops and displacements strong against squishies

1 Like

correct. but again. Roadhog doesn’t move people by a number that could be physically affected by the passive. He moves them to infront of him. Period. be it 1 meter or 20. it doesnt matter.
reduce N/A by 30% is still N/A
You would need to change roadhog’s ability so it moves people a set distance for it to be effected, but that would just be
Weird. He is physically yanking you, not pushing you away

Noo nono. Not again. The density of some forumers’ heads would rupture Sigma’s mind a second time.

True. Also hogs whole thing is his hook. It doesn’t make a lot of sense for his hook to be weaker against tanks. If hogs hook is nerfed that much against tanks the hero is genuinely useless tbh

1 Like

This post is about “I want my hero to be stupidly op because I want.”

How tf would JQ’s knife pull bypassing the tank passive make her “stupidly op”? lmfao

8 Likes

Ok, so you are not trolling, this is not a bait, and you genuinely don’t understand?

yep, ive been down this road for a few days. they’ll tell you that hog is a “pull” and JQ is a “boop”. they’ll tell you that without the hook, hog is just a walking ult battery and useless (despite the positive changes theyve made). they’ll say over and over its just how his kit works (despite repeated attempts to explain that JQ needs to be at close range to land her big heals, while hog now as a spammable, 1 second cooldown , 113 hp restore).

the question is why. while playing JQ, i can knife any support or dps and it pulls them a LOT further than it does a tank, like, if they are not too far from me, i can knife them and pull and it will actually pull them over my head, but for tanks, it barely pulls them at all. so, why does hog get to ignore the passive, but JQ doesnt? seems like JQ knife pull works fine on everyone but tanks, whereas hogs works well on everyone.

no more than JQ. remember, hog has almost twice as many hps as JQ. his gun was changed to be medium range, like JQ, he now has a trap that can slow and damage people, and his self heal is now a 113 hp heal that is on a 1 second cooldown, which means he can spam it to heal himself.

the two are more alike than different now. hog would be no less useful at range than JQ would be at range.

2 Likes

Hook pulls people towards hog with a hard cc, this bypasses the tank passive much like stuns and sleep dart, junkerqueens knife has the same mechanics as a Lucio Boop but in reverse, it moves a player a set distance towards JQ (I think it’s 10m) whereas hog will always pull an enemy to 5m away from him. Jq knife also works through walls btw so imagine if it worked like hook.

Hook works differently than Jagged Edge. Hook has a unique mechanic, Jagged Edge acts like a displacement similar to Soundwave, Concussion Mine, Concussion Rocket, and others. They’re not operating under the same functionality.

It’s not a set distance, it is based on some momentum, and can be resisted to a limited degree in the same way Soundwave can be.

Mechanical differences. Hook will interrupt channeled abilities and ultimates, Jagged Edge will not. Hook will interrupt Rampage, but Jagged Edge will not do the same. Hook is a stun and a pull in one. Jagged Edge damages and displaces, but you can control when the displacement happens, unlike Junkrat.

While you’re at it, give Cass a Lasso to pull enemy tanks towards him as well. :smirk:

1 Like

queen utilizing the push/pull mechanic is why people don’t feel completely robbed when they get knoifed into an opposing team, since you can’t get finessed into a corner using los manipulation checks
if queen needs anything, it’s for her shout cooldown to start when the ability is used

unironically would feel fairer if he had to wind it up as long as he can’t shoot while he’s winding it up over random magnet grenade

1 Like

Yet another case where the anti boop part of the tank passive is neutering interesting interactions between heroes.

2 Likes

I’d rather JQ and Hog’s pulls stay acting differently. I don’t want skills being homogenised; there’s already far too much of that happening in OW2.

1 Like

Its how the ability works. Gracie’s Pull has a pulling distance. Hogs Hook is the same as Weaver’s Grip. If we take out range, the pulling distance is infinite. You can’t reduce infinity.

i think granting gracie tank passive immunity would be an interesting minor buff. pulling rein orisa off bridge on rialto. pulling hog into well on illios. these are game changing skillbased moves that will literally lead to you dying and throwing the game a lot of times right now because BOTH orisa AND hog have HUGE CC and junkerqueen has NEUTERED cc.

oh, also rein is also immune to the boop passive with his and if he decides to hard charge jq all game you have to spend the whole time dodging and knifing him around but with weaker cc. i didn’t think of just how badly this passive has effected her lol. and how unfair it is.

the passive was made for ball, junkrat, doom, lucio. it was getting to be too much dealing with LITERALLY ALL FOUR as a tank back when doom was a dps. and two of those boop while moving. hell, does it even effect orisa? sig? it’s not made for a skillbased aimed knife. it’s literally the most skilled displacement in the game lol. let me toss rein off the map more often than just pulling him when he’s charged me off (and even then if he takes one step back, he lives?).

2 Likes