The pinball playstyle.
The style for people who don’t know it, is you use the tether connection timer (of 1.4 seconds), to heal the target. GA has a cooldown of 1.5 seconds.
Or every 1.5 seconds, you need to locate your next target, and plot a path to get there, usually it is one hop, but, sometimes you need to bounce from your Pharah or Widow as an intervening hop.
on the way in, you need to find your next target, you attach, your beam, and GA out.
This means you can’t have GA on your beam target, OR, it means you have to drop it for a fraction of a second to GA, and turn around, and reconnect. Which it cool, it can be done.
For the next 1.4 seconds you will heal your target 70 health until the beam disconnects on its own, by that time, you will be arriving at your next target, and have planned your next step.
It sets a FRANTIC pace, but, it has a lot of advantages.
Your beam almost has a 100% uptime, and you are giving the targets who need healing a bust as quickly as possible.
You stop at times, like, when a tank requires healing, or, someone needs to charge their ult (in which case, you want to damage boost them to charge it quickly).
in the middle of all of this, you need to ALSO track your teams ults, because Damage boosting the right person at the right time does a LOT of good, and you shouldn’t ignore it.
This style DOESN’T gain a lot from Valk, since, you are already super mobile, and if you end up in a position where you can’t path out, it is your own fault anyway.
What it DOES get from Valk, is it covers your mistakes. You get to a dead end, so you pop Valk, and can pick a target.