Job at blizzard

Go to school.

Practice writing and you may just become a bug tester.

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OP wants to see new heroes pre-release that is all.

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Becoming massive and profitable? It already is my guy. It passed that threshold about 10 years ago. The problem now is its over-saturated. I know at least 4 people off the top of my head, close friends, that went to school for some kind of “game design” degree or program. Guess what? Only one of them is in the game business and they work at some small start-up with 4 employees and looks like its based out of an empty warehouse with two desks.

Everyone and their mom wants to make games and be a part of some cool new indie studio start-up. Thankfully for companies like Blizzard they only take the best of the best.

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Well that’s certainly a benefit

Omg guys we’re all getting hired! Can’t wait to see you all at Anaheim!

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Daddy Jeff always has the answer.

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Daddy Jeff really does care.

Hmm I saw some classic job openings in there, when is remastered SC coming out? Has remastered D2 been announced? Will the D2 ladder be reset again? It’s almost been a year since the last reset.

I’d love to see some more similarities to D2 in the Diablo franchise. D2 was one of the greatest and most addictive games of its time. Diablo 3 is not on the same level and really should be more D2 like. Graphics are great but I want Diablo, not
a polished Balder’s Gate from PS3. That type of game is fine for a playthrough or two but it’s not very deep.

Technical Test Analyst looks like the job you want to apply for, good luck.

Thank you very much I’m glad I got a direct link.

No you wouldn’t, and I’m saying this from a point of love. Game development isn’t what you think it is.

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So how do you even onboard new people?

I can see obvious areas where one person coming from say, frontend web design for a web design firm could come into a role for frontend web design for blizzard; it’s an obvious lateral transition.

But “Overwatch League Operations Specialist”? What even is that? How does one interview for a position that really hasn’t existed in a broader market for more than a decade (I don’t remember many widespread gaming arenas/ tournaments coming out of the mid 2000’s and earlier area so forgive me if I’m wrong)

Edit: I had to navagate away from the page to read the description, (therefore, edit) but I just find it very interesting, because most of the verbiage for a lot of the positions is “cooperate with” and “coordinate with”, but doing what? The assigned responsibilities for some of these positions feel like “a little bit of everything”, which is great because you are constantly active, but doesn’t give a lot of feedback for which role a given candidate is necessarily applicable for.

I have found my calling…

Seeing things like this is bittersweet for me.

I’ve stared at the job application part of Blizzard’s website many times over the past 7~ years, but every time I realize it’s out of my league and that I don’t have any of the qualifications…and that moving from Canada to the States may be difficult. :confused:

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There are plenty of Canadian game studios. Work for one of them for a while and you’ll have an impressive résumé when you apply!

That’s definitely one of the first things I end up considering, but then I realize it’s still out of my league.

As it stands, I’m bouncing between wanting to do comics and concept/design ‘work’ (aka me doing what I want) so until that stabilizes I’m sorta in limbo.

Ah well, that’s on me. Thanks for the reminder, though. :slight_smile:

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Question for you sir: what does it mean “A minimum of 3 years’ experience on at least one shipped title”? Does that mean you need a previous job working on other AAA titles?

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Is your heart set on game development because if it is, that part is pretty easy and myself or others can help you with that.

You have to be willing to seek help though, and try things.

(Warning: random introspection ahead.)
Well, I guess that’s the problem for me. I wrote out a response saying “I’m going to give comics another shot, and if that doesn’t work out, then yeah.”

But ultimately, failing in comics is the same as failing in game design for me, because in the end I’ve learned it comes down to persevering with the hardwork within something I love and enjoy.

That said, I really want to do both, but they both can take up so much time and have their ups/downs.

What initially inspired me to want to do concept art, was watching FZD videos on youtube. Of course, I’ve been on Blizzard forums discussing mechanics for over a decade as well, so it was a combination of the two since I had already been drawing a bit already.

On the other hand, I’ve also been inspired by great stories, be it other comics, movies, etc…

Your question of “is your heart set on game development?” is much more difficult for me than I’d like it to be.

I’m rambling now, and have already turned this into my blog more than is necessary (dear diary,) so I’ll end my post here.

Posts like this (and yours) really make me want to get it sorted out, though.

Do you have any QA experience?

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