I did the same thing. Did you reduce his charge cooldown to 8 seconds? It also sucks that you can’t just give firestrike 2 charges with the set ability charge action.
I’m trying to figure out a way to increase turn speed by reading control inputs and manually changing his facing direction.
Let me post my code. I haven’t added the 2 charges on firestrike yet but I made one for brig back when they gave her 3 charges, so I know how to do it.
Mine also makes him move at full speed while casting firestrike, since that was also noticeable in the ow2 video.
Oh also, health pools are per player, not per hero, thats why it stays
if you check my script, you will see i have a script for adding the pool, and another one that removes it manually when “hero of event player =! reinhart”
Yea I noticed it was for player, I just wasn’t sure how to remove it when someone switches heroes. I’ve barely used it, so just sort of figuring it out as I go.
You could salvage some of the workshop stuff I made for Rein in the workshop thing I made yesterday. It granted a bit more control to his charge. Just try to fix the dash lol, I suggest you add like a variable that updates with time and then add a while loop so that the application of impulse can only happen once Rein moves forward if you set up the variable correctly.
Just add a variable that counts up when he’s using ability 1. Once (Var > number), allow the rule to run. Remember to reset the variable once ability 1 isn’t active anymore. The two rules I made for the charge aren’t that complicated, I believe in you.
(Here it is by the way:)