Ive recreated OW2 rein in workshop

Based on what we saw at blizzconline, i created a prototype of OW2 rein in current overwatch using workshop, the following things have been changed

  • Reinhart now has 2 firestrike charges
  • Reinhart shield HP is not 800
  • Reinhart can cancel his charge

There might be some bugs, and i was unable to think of a way to grant better control for his charge, but this is the closest i could have gotten

heres the code

CSAQN

there might be a bug or two, i didnt test it too much, i just did this in a few hours for fun

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I did the same thing. Did you reduce his charge cooldown to 8 seconds? It also sucks that you can’t just give firestrike 2 charges with the set ability charge action.

I’m trying to figure out a way to increase turn speed by reading control inputs and manually changing his facing direction.

was his charge cooldown reduced on the play test? i didnt notice that

Yea 8 secs. Just set custom settings to 80% cd.

I got 800 barrier by decreasing health in custom settings to 50% then using add health pool action to give him back missing armor/health.

There is an issue with add health pool that won’t remove the extra health when you switch heroes.

boom updated

is it? i just tested it and it works normally, atleast on mine

or do you mean health pool in general?

Let me post my code. I haven’t added the 2 charges on firestrike yet but I made one for brig back when they gave her 3 charges, so I know how to do it.

Mine also makes him move at full speed while casting firestrike, since that was also noticeable in the ow2 video.

Oh also, health pools are per player, not per hero, thats why it stays

if you check my script, you will see i have a script for adding the pool, and another one that removes it manually when “hero of event player =! reinhart”

For a 800 barrier I think they would have reduced his move penalty.

But I’m not sure by the footage since he used his barrier so few times.

Yea I noticed it was for player, I just wasn’t sure how to remove it when someone switches heroes. I’ve barely used it, so just sort of figuring it out as I go.

basically you can make a script that has a condition like

“Hero of (event player) =! hero Reinhart”

and an action that removes health pool

You could salvage some of the workshop stuff I made for Rein in the workshop thing I made yesterday. It granted a bit more control to his charge. Just try to fix the dash lol, I suggest you add like a variable that updates with time and then add a while loop so that the application of impulse can only happen once Rein moves forward if you set up the variable correctly.

i dont think im smart enough to do that lol

im not actually that good at complicated stuff

Just add a variable that counts up when he’s using ability 1. Once (Var > number), allow the rule to run. Remember to reset the variable once ability 1 isn’t active anymore. The two rules I made for the charge aren’t that complicated, I believe in you.
(Here it is by the way:)

im not sure, i need a bit of time to figure out how i would do that…and find the will to do it