You read the title, you know whats coming.
the rework brig recieved a while ago hasnt aged well, so in my opinion she should be reverted and balanced back up from there
Brig is a character with a lot of CC, a shield, AoE healing, high base HP, and a nice cleave attack. The rework, on top of all that also introduced the triple repair pack, giving brig a reliable Long range healing tool
with all the stuff brig has on her kit she cant also be a main healer on top of all that
so i personally think getting rid of the rework and re-balancing her from there is necesary
although just reverting her plain wont work either, because she also had a bunch of problems back then, so we are going to take the old brig and fix that up to work again.
the goal? make her once again back into a proper off healer, for this, her healing is going to take a huge hit, but its a necesary thing to do if we want her to not continue to get repetedly nerfed to death
So here i go
Old Brig Revert Rework
Base HP
- 200 HP
- 50 Armor
Primary Fire
- Unchanged
Barrier Shield
- Regeneration increased from 85 per second to 100 per second
Repair Pack
-
Healing removed
-
Charges reduced from 3 to 1
-
Range reduced from 30m to 15m
-
Cooldown increased from 6s to 10s
-
Now applies an instantaneous 75 armor on the target for 3s
New Skill: Self inspiration (Bound to F)
- Manually triggers one instance of inspire
- 12s cooldown
Thats the base changes i would provide to her as a base minimum
i think this way she should be a lot better (maybe even a bit underpowered?) but should be much easier to balance from here, still retaining her original concept, inestead of slowly watering down her kit to make her work in this weird main/offsupport/offtank hybrid monster.
For an explanation, i added self-insipration to give brig some form of Off combat healing because with repair pack healing Completly gone she would need some form of it to help atleast a little bit, but the cooldown is long enough to not remove the intended limtied healing design,
there are other ideas i could think of, maybe her barrier health could be increased, or some of the shield nerfs could be reverted to make up for it too, i think this rework in its current design might be a tad too weak, or maybe increase her shield bash damage back up, or the stun duration.
and while i understand the +75 instantaneous HP beeing pretty scary, the cooldown was increased to make sure this is a skillshot and cant be spammed all over the place.
i think its important to bring back that armor aspect of her, because removing it kinda ruins her original design and slowly turns her more and more into a healbot.