It's time to "delete all dps heroes"

I start playing OW from around 2016, season 2, almost 9 years. My highest ranking is master, score of old ranking system is 3500, normally diamond.

I found this game is going to be boring, OW cannot be recognized as a FPS game, instead simulator or something. In order to decrease queue time to cut 6vs6 to 5vs5, nightmare began, all dps become weaker than healers, they even lost the meaning of existence, they can be deleted from OW absolutely without any influences because they cannot kill anything. But when team fail they will take all responsibilities. This change is too big to all old players, it leads them need to learn OW as a new game, most of them might choose to leave this game, including me.

Sometime I think about what is a good FPS game, like CSgo, BF series, they can give what player need, it’s praise when someone in specific time to lead team to win, his highlight. However, current game likes football game in the swamp, it’s not smooth. The gameplay slowly became simpler, just dive into opposite healer then kill them, no one can stop it, players start to race who can be fast to clear healers.

I’m glad to hear about that OW will recover 6vs6 in future, it’s a good pathway to save player experience. My recommendation is that don’t save both of 6vs6 and 5vs5, only remain 6vs6. The biggest conflict across whole life of OW is that some people would select dps and don’t coperate with team members. Eventually team becomes 6 dps. I would like say OW can give players all rights, to decide what kind of gamemode they want. For example, players from both sides can vote to play 303 or 222 or 132, everyone will be sent to a preset role, if someone would like to change role, they can sent a request to other players. Once request is accepted, role can be changed, this can prevent players randomly change their role then destory experience of other players.

As an old OW fan, I hops this can be better, has more new players. So that every mechanism design is very significant and should be treated carefully. Finally, hoping OW come back to the top status.

My English might be not good, please understand. A player from China.

All Best.

Overwatch came out in 2016 and has only been out for 8 years.

OW is an fps/moba hybrid. It has never been a real fps game.

DPS has to be the weakest role because it is the best at the most impactful thing-killing opponents. DPS can’t be stronger than Support because then everything will just die and the game turns into Deathmatch.

Support will always be the “target me” role. That has never changed.

What Overwatch NEEDS is balance changes. What people won’t ever acknowledge is that 5v5 and 6v6 both have format specific issues. Reverting the game to 6v6 is trading one set of issues for another.

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“delele”

yes i agree

the First Overwatch Closed Beta was in Okt 2015

Overwatch is a FPS first and foremost. It has almost nothing to do with a Moba, Play Deadlock to see how a Shooter/Moba looks like. Overwatch is a FPS Hero Shooter.

Yet Tanks and some supports are better at killing things than the role thats designed to kill, thats the problem. If we did not have role lock, we would see mostly Tank and Support, just look at Open queue.

It was in beta for a bit.

Now while for me 8 years is a long time it’s the time frame in which mass effect trilogy and ac2 trilogy and Desmond arc got over.
Oblivion and Skyrim and fallouts happened.

That said I’m in 30s.

But think of all the 15-16 year old genji mains that started with ow back then this is one third of their life.

They probably went from being kids to married and starting a family.

For that generation this game is way more closer as they grew up with it than me, or you I guess you are in late twenties.

Yea some of us have been playing since beta was released in 2015 :slight_smile:

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If we’re counting a beta as a game, which I wouldn’t, that would still be 9 years, not 10. Also, he said Season 2. Did the beta have seasons?

Overwatch is and always has been a hybrid. You don’t get hypermobility like Tracer or Ball in fps games. You don’t get heroes like Mercy in fps games.

But they’re not.

Oh it’s absolutely a long time. I was 14 in 2016. I’m just saying that the game hasn’t been out for 10 years

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I thought you were a older soul :joy: mb

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Nope, I’m a young whippersnapper

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Ever heard of Titanfall 2? You can be more mobile then Ball, you can warp thru time, you have smart Pistols, shields, indivisibility, Mechs etc.

Overwatch has nothing in common to a Moba, maybe some element from a MMORPG like WoW but its marginal. Overwatch is a Objective based FPS with some (!) MMORPG elements.

I’ve seen gameplay… yikes. That’s an fps but certainly not a modern one. When I say fps, I’m talking about games like Siege, COD, etc.

Overwatch is a hybrid that tends to combine elements from both fps and moba in the relevant heroes. And again, you don’t get heroes like Mercy in fps games. There are very few pure fps or pure moba heroes. That’s why it’s a hybrid.

Even basic hitscans have things that make them hybrids. Ashe has Dynamite and Bob, for instance.

It came out in 2016, half a year after overwatch. it the predecessor of Apex.

Siege is a Tactical FPS while COD is just a generic FPS, overwatch is classified as a hero shooter, a subgenre of FPS.

Yeah, maybe you are right. but it doesn’t matter.

But what we did is killing and deathmatch, isn’t it? That’s the purpose of this game. There were also stratgies being used. The problem is that previously we had many strategies to use for victory, we could have many pairs or heroes combination, but now it becomes rigid.

Yeah, I agree, but tanks and dps should have abilities to protect healers. But currently healers even cannot be saved from dived one or two tanks. In this case, team members turn to kill opposite healers instead of protecting healers.

And the gameplay looks like that? Bigger yikes :joy:

Which is also a bad game, but at least it doesn’t look as bad

Siege takes aspects from the hero shooter genre, but not enough to make it a hybrid imo. You could argue that Siege isn’t a pure fps though, thinking on it now.

Hero shooter by nature is not gonna be pure fps. Abilities like the ones in these games make it different. That’s why no one calls Paladins an fps. People may call OW and fps, but that’s just ignoring the existence of a ton of things

You sure you aren’t referring to tanks? They get all the blame even when DPS screw up. It’s rare to see DPS actually own up to their mistakes.

No. Deathmatch is braindead and not what OW is supposed to be. If the game was Deathmatch, Tanks wouldn’t exist.

They do.

You can’t be dove by two Tanks anymore, and a competent Ana or Juno/Brig comp is enough to hinder Dive. So that’s not true either

I guess every dps wanna lead team to win, but in this version they have limited abilities or damage in fact, some dps has less damage than healers. So just forgive them, tank could take the biggest determinative influence, this ability dps also have in the past.