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- let hammond use grapple when he spawns
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- remove the timer from an active grapple
its OW2
theres 1 mega tank on each side
its time
its OW2
theres 1 mega tank on each side
its time
Given how strong Hammy is right now I donāt think theyāll give a buff whatsoever.
(Though, I would like the timer removed on grappleā¦)
This was a completely unecassary nerf. It did nothing to address any player concerns, it just removed spin to win so that players who donāt know how to CC / shoot a giant circular target donāt have to worry anymore.
If anything - all it did was make the character less fun and removed his ability for skillful plays with environment / scoop mechanics. They gutted his grapple and didnāt update his UI to reflect those changes, resulting in grapple becoming even more unreliable in busy situtations.
I donāt think they should nerf/remove stuns, AND let him spin forever. Heās designed to absorb damage, so shooting him until he dies is going to be easier said than done. Youād pretty much have to swap to a character like Ana to stop him.
However, Iād let him spin forever if shooting him could break his grapple.
How this change ever made it through to begin with is anyoneās guess.
Is Ball good? I only play mystery heroes but I have so much fun on Ball when I get him that Iāve been considering trying him in other modes. I never do though because I just assume someone will switch to Sombra and force me to switch to some boring tank.
Noā¦just no.
There is no skill in perma spinning or delivering knockback by existence, and framing disliking it as being low skill is the most ironic lack of self awareness there could possibly be, especially in the absence of old hack and freeze.
Tetherball was the stupidest, most braindead component of playing Wrecking Ballā¦and long term pre-grappling for effortless ambush boops were a close second.
Iām sorry that your rodent canāt have an insestructable piece of wire perpetually fixing him in position, the game is MUCH better off for it.
Arguably one of if not the best tank in the game overall
I address this
You know both of these abilities would still handle a spin to win ball on point right? Hack still immediately knocks hammond out of ball form. And freeze (slow) would reduce his movement speed so much that momentum is no longer part of the equation.
I address your first argument by pointing out that spin to win was not nearly as āOPā or broken as people like to pretend it was. For the last 12 months in OW1, his boop was SERIOUSLY nerfed, to the point where a full speed ball rolling into you barely moved you 3-feet. They completely nerfed his ability to actualise what his design was all about⦠BEING A WRECKING BALL.
Regardless of the current state of the hero as he stands today, the addition of a CD to grapple has removed depth and complexity from the hero. Heās less unique as a result and I still donāt think it was the right move.
I think the pre-grappling was actually high tier ball gameplay. You could do unique things as the character besides roll in and get shields. They should have added some creaking sound thatād get louder the longer youāre grappled and waiting. That way, counter play could be better implemented.
Even with Doom, I liked the roof slams, but I wish they were intentionally implemented.
Are you insane? He needs more. He NEVER dies.
Last time when I checked people were mass complaining about ball so donāt expect any buffs.
Jesus christ, can you exagerate anymore.
Hereās some truths for you: Wrecking Ball is strong. Wreckign Ballās probably the hardest tank in the game to play, and easily among the deepest in terms of mechanics, tech and overall just skills required to master him.
So please. For the love of god, this entire topic has no foundation to stand on.
Strong != Complex
You quoted my comment regarding his strength as he is currently balanced. Iām not arguing he is not strong. Iām arguing that he is strong because his base kit has good numbers.
There is a discernable difference between the mechanical complexity of a hero and their viability in current play because of how well they can execute kills and absorb damage for their team.
There have been plenty of examples of tanks balanced throughout Overwatch history where the tank hero was āstrongā but boring as all hell to play.
I donāt think my comment is an exageration. At no point have I said that the nerf made him unviable. Iāve just said that I think the nerf was not needed.
I mean he does feel great when I get him in mystery but if the enemy team gets a Sombra i just feel immediately useless, so I assumed playing him in qp/comp would result in someone on the enemy team switching to Sombra. Am I just not good with him and havenāt learned to play around her yet?
No, a broken hero will not receive 2 massive buffs just because you feel like it. If you think current ball needs buffs I suggest looking into playing an easier hero.
Oh hell nah, sorry but ball should be nerfed instead
Hes definitely got a high skill ceiling thats for sure.
But hes one of the most common picks at high tiers of play, for whatever thats worth. If it was as easy as āgo sombraā to counter him, youd probably not see him so much (Picks up there tend to be common picks because theyre hard to counter).
You need to stop with the straw manning.
I said it was stupid, and skilless and no one has the innate right to area crowd control by virtue of simply landing a hook that canāt miss on a fixed piece of zone geometry, not that it was āOPā. You did nothing to address any of that.
It didnāt remove depth or complexity or any other cliche you can come up with. It was just a stupidly easymode addition that let bad players think they were doing something.
Lmao only bad ball players complain about the grapple timer