"it's support's job to move the point."

this is what I just got told, in a competitive match, that we could have won had ANYONE but me been moving the point. Everyone else was kill hunting, and literally avoiding the point, and this is what they said in response. But again, it’s my fault i’m not progressing. Right? I think the people that keep spouting that nonsense have not played in gold and below games in far too long to comment on it anymore. It has turned into CoD kill hunting down here, and people actively ignore the Objective.

If theyre pushed up out of your LOS they’re throwing.

Knowing when to be agressive or defensive is integral. Sometimes pushing cart as fast as possible is the play, sometimes it isnt.

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We found having a DPS on cart, and pushing up with the tank and 2 supports worked well.

Because it meant we could keep the Tank (which is stronger than a DPS) more supported.

I’d stay on cart as Mei, which was good vs any flankers which would try to bypass the front line and kill the person on cart.

Which if it was a support on defense, they would have a harder time of it (and they DID try this, a lot). But Mei? They didn’t like running into Mei. She is good against all kinds of flanking nonsense.

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I’ve done alot of cart sitting as Bastion.

It is definitely an effective strat to let the tank go hold ground with the supports.

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As a rule of thumb, it is correct that a support should push the cart after a team fight win. The reason is that you don’t need two supports to clean up a won team fight, and you don’t need two supports to initially setup for the next team fight. By the time the next team fight starts, the cart will most likely unite the support with the rest of the team.

Well its genuinely the fdps job to push the point. But of course its map dependent

That’s the part where I’d switch to Mercy or Zen and stay on point and to really let that sink in. They’re not getting heals if they move too far or lose LOS, and I’d be “doing my job”. I’m spiteful to say the least.

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Technically, it depends on where is the rest of your team. If your team is behind the cart, you should be behind your team. If your team is in front of the cart, you should be behind your team. Assuming they were pushing ahead to make room, they were not wrong.

Nah, I’d say you’re just proving a point. I used to do the same pre-role queue as Moira when my team would go 5 dps and argue about who should switch. I’d lock Moira, and finish top damage and elims to prove a point.

When some kid tells you it’s your job to do X then just stop taking them serious from that point on.

What support is suppose to do is to S-U-P-P-O-R-T the team and will flex on duties depending on the situation and/or asked from someone as a favor, not cause they have to or it’s in then resume.

Pretty much this, the ONLY support I could ever see being on payload duty for extended time is Ana and that’s only because she can reach far farther than any other support.

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I mean if Im playing reaper, do you want me to push the cart the entire time or go kill the winston thats leaping at you while you’re well over 50m away and out of los ? I mean its usually always the former option in practice but most support mains here probably would argue that I should peel for a support in a poor position rather than move the objective to cap instead. And I’ve been having to do that for every hero including dps and tank because no one wants to push the cart - Some of the emotes make it worthwhile.

it actually depends on the team comp and intentions on who stays on comp.

Even Flats had a game as a non-tank role where it was the tank that stays on cart pushing it alone and won the game due to the tank’s wild strategy.

if they want to push ahead whilst I push the payload then they should be ok with having to rely on health packs

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if they are lucky, they will not overextend and know to retreat to get heals, and knows how to play with only 1 support healing them if overextending.

in my experience they’ll over extend, die and then complain about supports not healing

you can’t have it both ways; you’re either in my line of sight, and therefore being healed, or youre pushed too far forward while I move the cart, in which case I CANT HEAL YOU.

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what they are TECHNICALLY supposed to do, and ill use my go-to kings row example:

let’s say your team is attacking king’s row point A, you win that fight and cap point. the cart spawns and one of the supports sits on payload, while the rest of the team rushes forward and holds space, potentially even killing people who get bad spawn but largely just holding space.

now why would you ever want to do this?

because if you put 3 on cart, you are left with only 2 that can push up meaning you cant push up at all. and if you dont push up then you have to take atleast 2 fights (assuming you win) to capture that second point.

but if you push up and keep 1 on cart you only have to win 1 fight since youve taken so much space already.

there are limits to this, and alot of people do mess it up by being too aggressive. but the idea is correct its more the implementation that is wrong.

…I don’t think there’s a definitive ‘this role should stay on cart’ sort of situation as there’s so many different comps/maps/etc but I mean, someone’s gotta do it…? :thinking:

i still think its a thing if 3 people on the cart it moves faster? any more than that is redundant but of course i bet 90 percent of the population doesnt have a clue since their is no training type tips in overwatch or anything like that. you think they would have long tutorial modes for new people