It's Really Just Hog/Orisa/Mauga

It’s really just these three heroes that ruin the tank experience. There shouldn’t be tankbuster tanks at all. Their “weakness” to backline isn’t a fun mechanic as a tank player, as you are then entirely dependent on your team to deal with the enemy tank, as the rest of the tank roster cannot fight these characters head on. You’ll just die.

Counterwatch will continue to exist until these three characters are bad enough that they are not viable, or are properly reworked.

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Skill issue both hog and mauga get shut down by Ana nade or huge burst damage (hanzo, Mcree, bastion, zen) and have hitboxes the size of a truck. The only tank I semi agree with you on is orisa and she gets turned to a heap of metal against Zarya.

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Hey buddy, did you even read the post? Or did you just comment without actually reading the complaint?

You even say that the counter to them is backline heroes, like Ana’s nade, or burst damage, Hanzo, McCree, Bastion, Zen. None of those are tanks. Yes, we all know that only DPS/Support can deal with these heroes. That’s the problem.

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Skill issue. I read your post. Anyone still having trouble with those three are bronze to silver players. All I hear is crying and complaining because those three require full coordinated team work to take down in TEAM based game. Get over yourself.

I’m a Masters tank. Leave the thread, you’re just wrong.

Yeah make the excuse that you’re masters because you have nothing else. Just delete this thread because you’re wrong.

You didn’t read it very well. Jawa’s playing as a tank. How’s he meant to swap to Ana, Hanzo, Cassidy, Bastion or Zen to deal with Hog?

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Here’s the problem again, btw. But if Hog hooks Doom, Doom dies.

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It’s a team based game. If his team doesn’t swap to specific hero’s to counter other hero’s than it’s his teams fault. Exactly why you don’t just play with randoms. It’s the reason devs said the game is at its best when you’re playing with friends, to make coordinated plays such as this,

So you prove my point then. If my teammates don’t want to swap to counter problematic tank heroes, I lose the game as the tank player. Thanks for clearing that up. My tank elo goes down because of something I cannot control, at all. Great analogy, keep defending those tanks. Lmao.

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Well than maybe dont play with randoms. Stop whining.

So now your solution is to just not queue, lmao. Bro, do you even hear yourself?

How can you sit here and continue to defend these tanks, when even you admit that it’s basically impossible for the tank to win a game against another tank that plays this character, by his own merit? And that the only solution is to just not queue? Lmao.

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On the plus side all three of those are weak to Dva. She can completely neutralise all of their big tools while retaining some of her function at the same time. Maybe Orisa is better against her if they don’t throw the javelin after every spin but I have yet to see an Orisa that doesn’t throw the javelin after every spin so it hasn’t come up yet :stuck_out_tongue_winking_eye:

I agree with this. A lot of people think ‘everything should be equally as viable as eachother’ but that’s simply not possible, especially with the amount of heroes we have, and the fact they’re gonna keep adding more. Some characters just inherently don’t take as much skill as others, and those characters are often seen as frustrating to play against. I feel like everything that falls under these 2 categories should be weak in terms of meta (usually things that fall on one will also fall in the other, but there are some outliers). And characters that take more skill should have a higher reward from pushing your skill ceiling higher.

Play and que how you want but you shouldn’t get mad if the randoms you play with don’t make coordinated plays with you. There’s a reason the devs are always suggesting players to play with friends. To avoid situations that you’re referring too.

Except that I don’t want to have to play with friends every time I want to play as tank. I want to be able to log into the game, by myself, and queue as tank, and to have a meaningful impact in my games. Not to instantly lose because I decided to play by myself, which queues me into randoms that are all playing by themselves, just because the tank on their team selected Roadhog and neither of my supports want to play Ana.

I want to be able to actually PLAY the game and COMPETE in the game, lol. It’s not a skill issue. It’s a gameplay and hero design issue. A character shouldn’t REQUIRE specific counters to beat, and then struggle in that specific situation, lol.

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Well hate to break to you but that’s the current game that the devs have made the game into. Counterwatch. You need specific hero’s to win against others or you just lose. A huge design flaw on the devs. Exactly why it feels horrible for DVA players to play against beams but for the other players the DVA was too oppressive that it required beams to win. It doesn’t feel good for either player.

As a Sig player, I strongly disagree. I want the smoke against all three of those tanks.

As a DF player… thats tough. Probably switch. One-tricks for the L :slightly_frowning_face:

Currently the tank role is the only role, when all else is equal, that must swap or lose. Doomfist and Hammond also get hit pretty hard by Sombra too. But for the most part you are correct, if the three tanks you mentioned are picked, you have to swap accordingly or lose.

So you’re telling OP to not moan about a huge design flaw? That seems a bit odd. Huge design flaws aren’t really something you should be defending.

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