It's Not "Lifeweaver or Mercy"

It’s “Lifeweaver or Zenyatta”. I understand why the comparison exists, but you need to cram as much thorn damage in as possible at this point in time. I think the mindset this comparison makes only perpetuates the misconception of how to play Lifeweaver correctly. Out of every hero in this game, Lifeweaver probably has the smallest population of people playing him correctly—this comparison is partly to blame.

Thread’s not made for you to air out the people on your team playing Lifeweaver incorrectly btw; I’m just hoping people start to reframe their thinking on this. I know Blizzard started this conversation with the “mercy-like” support stuff. But it’s 2025. Do damage. Increasing Lifeweaver’s damage potential, as I’ve been saying, is his path to viability (along with blizzard not being too scared to buff him without drawbacks)

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YES. THANK YOU. It always irks me so bad when people talk about them together as if they’re anything alike in gameplay. They. Are. Not.

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They absolutely are similar in the survival and consistent, easy heal focused gameplay

It is because the people who play Mercy also play Lifeweaver. And they prove to us why single target healing is awful without target prioritization. :stuck_out_tongue_winking_eye:

The point is that lifeweaver shouldn’t be touted as “heal-focused.” He’s smack in between Mercy and Zen (more healing than Zen, more damage than Mercy), and he has to provide damage to provide full value. The community took this comparison and ran with it, resulting in zero damage Lifeweavers who are not playing the character correctly. No one expects Orb of Harmony to keep a teammate up against fire, but people do expect healing blossom to do that and get mad when it doesn’t.

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They’re both blonde and look cute in a pink dress. Checkmate Wifeleaver players.

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LW is for damage and topping up over aggressive teammates and pulls and high ground. Nothing like mercy really other than in the similar healing ways. He just heals slightly more bursty than mercy but not enough to really run them together.
Zenyatta also heals similar to Mercy. So the 3 do have some overlap. But mercy is more about enabling aggression and zenyatta and LW are more about actually providing that aggression.

To be clear I don’t really want to play a pair of any of the 3. They don’t go great together as a backline so there is that.
I think a lot of mercy players don’t know what to do if mercy isn’t availabilityt so they go to LW and try to play like mercy!

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Maybe that upcoming lifeweaver collab skin is princess peach… WAITTTT (it’s probably jjba)

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Just as Mercy has to provide damage boost, yes

I’d be working on reducing the downtime between his healing and his damage, making him more fluid to play.

His numbers are good — in fact, he’s a bit of a stat monster. However, the necessary tools to apply them are not always there. It would help if they added some margin of error into his kit, so that his power isn’t so capped.

What would help him immensely is letting his heal do a small aoe around the main target, as a perk.

Honestly, I think that the passive healing charge has helped with this a lot. I don’t really find the transition clunky anymore; I generally pre-charge my blossom before swapping to damage, and then I’ll have one ready ASAP when I need to swap back. The weapon swap animation is about as negligible as Moira’s then.

Right, but Zenyatta’s actual damage ability is far more comparable to Lifeweaver’s actual damage ability. Blue beam is also ally-dependent (and, apparently, inherently flawed if the Mercy bans keep up).

I love this idea a lot! Would be a much better major perk than the healing one he has now.

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