her first version of Valkyrie, that was OP.
I think so, but I can understand why others did not agree for the time, but Overwatch back then was such a drastically different game from the Overwatch we know now. The roster at the time had admittedly limited options for harassing and shutting down a Mercy but the roster these days have plenty of new options available complete with cc and flanking abilities that simply werenât around then.
Now, there are plenty of compositions that would shut down a Mercy and make it more competitive for Mercys to succeed with mass rez. With todayâs roster, I think the mass rez experience would be very different than before for all parties involved.
Not even talking about Valk.
Just in general Ana, Reaper, and Bastion all were in worse spots than Mercy was before her rework.
And this is what separates a good Mercy from a trash one. Also, just saying no doesnât really mean anything.
Thatâs the whole point of Resurrect? Keyword here is âchanceâ. The enemy still has ample opportunity to win the overall fight.
Iâve already made it very clear that that strategy was trash. Skipping a fight, letting your team intentionally die so you can restart that fight but this time, actually try gives you no advantage whatsoever and more often than not, just gives the enemy the opportunity to use their saved resources to wipe again.
Worst case scenario is getting instantly wiped again. Which is what that strategy constantly resulted in.
Firstly, Junk wouldnât have to. Secondly, Mercy would also have to rebuild her ultimate if the fight was still lost. You seem to be acting as if simply Ressurecting your teammates ensures a win. It really doesnât.
Disagree. The huge res achievement percentage also seems to agree. Plus, tempo ressing was objectively easier to pull off and it wasnât trash (in terms of strategy) like âHide n Resâ.
whispers SR exploit, Invulnerability and just plain bad players.
1625 = 1625 heals required. This, in a vacuum would be relatively fast but it doesnât acknowledge the fact that thereâs going to be another support (more often than not), Mercy isnât always going to be healing and in some situations, your team just doesnât require that much heals and therefore, ult building will take much longer.
Nope.
I think itâs safe to say Skreaw is playing a different game.
Ana wasnât bad at all, i can agree only with reaper and bastion, but this isnât a reason to keep an hero being garbage.
Just read this post please, this is acutally the best Mercy rework i founded.
Actually with her nerfs that ended triple tanks she lacked the synergy to run with DPS comps.
Itâs why Lucio/Zen sorta took over.
Someone played Zen Lucio as healers? what? ._.
Ana nerf wasnât that tragic, just watch Brigitte, or again Mercy now, they got like 17 nerfs.
To be fair, Ana needed those nerfs at the time.
But pressing Q and killing 5 people is okayâŚ
You seem to defend Reaper a lot so
cough⌠reaper
DudeâŚhow many people you rez or kill doesnât matter. Itâs the amount of counterplay each has thatâs the discrepancy.
for further consistency, this is why I am glad the Widow ult change happened and why the sombra ult nerf happened. Gives them counterplay.
This has nothing to do with my arguments. You just quoted me and then posted your argument about completely different issue. That actually works against you, if you really think about it.
While true she did, they left her with no compensation so I think thatâs where she was done wrong.
âŚitâs called Dive??? Lucio and Zen were the healer duo because of their utility.
Mass rez in 2019, good lucking getting it off
I said this before: Mercy mains can be lucky that mass rez is not in the game anymore.
Swooping in and rezzing your whole team is easily countered today.
Either she will die so quickly or get ccâd to death
Enemy has Sombra and is just waiting for Mercy, mercy will never get her rez off and let us be honest Mercy mains wonât switch
Countering a hero that stands still and is out in the open outputting no damage at all and has no movement ability and has essentially a timeout to reach before successfully popping ult is scarier than a reaper who can navigate, even if slowly, toward you, outputting damage in all directions and melting tanks before counter play can occur?
Iâm not saying itâs impossible to counter play him but the chances are relatively slim.
Iâm also considering this in the context of todayâs Overwatch.
We have that wondering word called âbuffingâ. Then again, when Blizzard is the one doing it, I guess your statement speaks some truths.
to being honest, if Mercy mass ress was that hard to counter, why dont just change something instead of rework her? to easy to revive? okay
Make Mercy able to ress only who is on her sight or only who isnât behind a wall, give her a cast time of like 1.50 sec and there we go, u cant make a ress of 5 because the enemy will notice u, so probably the most safe could be a ress of 2-3.
I dont think was that hard.
If Mercy is able to make a mass ress if just enemy teamâs fault.
Ah yeah, i just forgot that meta lol.
Looking at this makes me wonder why they reworked her.
She was easily fixable imo.
How would you buff mass rez?
You need to be able to counter it and if you are able to counter it, then again the problem persists
Mercy was fun to playing before because for the all match u was just a moscow and u didnât feel that impactful but when u had your ultimate, then yeah, now she dont have that feeling anymore, this is what i am missing to her, being impactfull. Now she can be impactfull if she make a good ress, but her ultimate shouldnât even been called like that.