It takes almost 100 hours to unlock all new heroes

They would be better off making you do specific things with each hero, to know their mechanics one by one, how to play them IN each game mode, simple things like i dunno how to use your shield etc. cause a ton of players have zero effin clue how to play this game and the garbage tutorial aint it.

it takes about 12 hours per hero, if you take account each game being an average of ten minutes. And each payer having about a 50/50 winrate. to reach that 35 win mark.

so 48 hours on average to unlock all the “DLC” heroes.

And it takes about a 150 games, not wins to unlock the starting cast. which is about a 25 hours of play.

so currently about 73 hours all together. from a fresh account. Taking into account you will just also finish the new BP hero in the same time.

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No, you are forced to only play role queue and you only make progress if you win matches so you’re effectively not allowed to play off-main

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B b b b but you can unlock them from just playing! So it’s not P2W! We all know it doesn’t matter how long it takes to grind them and paying gives you an objective advantage, since you CAN get them for free it’s not P2W!

People like this finding way to justify objectively bad, anti-consumer practices are why gaming is a total disaster.

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Right? Imagine how overwhelming this game would be for a new player if say, down the line, they had 100 characters all unlocked.

I’ve played games like that, and believe me, I’ve never needed, nor WANTED, all unlocked. It was too much.

When OW 1 launched all the heroes were available and guess what people were fine with it.

The only reason heroes are locked behind a grindwall is to urge people to open their wallets to get all the heroes.

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21…

That’s A reason, yeah.

But like I said. I dunno, go try LoL, and tell me if you want all the characters unlocked when you first start playing. Or that you would even care. (they have 140)

Yes I would want all character to unlocked. That was the reason why I left Paladin and any other games with locked characters. Like I said I would not continue playing OW if I was a beginner. I still play on occasion because I have everything from OW1.

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No, you left paladins because it is WAY worse than OW.

And if you actually played a game with tons of unlockable characters, you would realize, you only need a few.

Bro how youre so lost? Brand new players can pick the hardest heroes atm. Explain me please how it makes sense to let new people play tracer, zen etc etc?
Stop defending this garbage company, common man, wtf? There is NO SENSE behind hero lock, or atleast the only sense is the fckin money- time trade.
BRAND new players, who never played a PVP game before, WONT have any advantages for getting hero locked.
Why?
Because there is no way that you can learn the game even better, if you start with non pickable heroes, just because youre new. You simply wont learn the basics of unlocked heroes, because ASAP you get carried multiple times, you will switch to the newest hero or to a hero you like the playstyle or his look.

The only two reasons to do hero locks are:

  1. Stretch as much as possible the grinding stuff of the game, so your players will try as long as possible to play to unlock them.
  2. Fck off other people who dont want to do this braindead hero challanges and instead buying the bAtTLePaSs to skip them.

In my case I never spend money in OW2 because im fckin angry about this nonsense switch from OW1 to OW"2" just to make a battlepass and add grinding factors.
The funniest thing is just that Ive never unlocked the newest heroes because its simply too stupid for me to do braindead challanges.
If I want to grind in a game then I will switch to WoW or another MMO game. Such things are just pathetic. And people like you even make it worse by defending braindead and ignorant features. Thx buddy

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It’s good if all characters are unlocked so that you can learn the basics of their kit. Not for you to play the hero yourself but to understand how to play against those characters. Also if all heroes are unlocked you can choose from the beginning which characters you find more fun to play and want to get better on.
The only reason why heroes are locked in OW2 is so that players spend real money to unlock them.
Just because there exist another game or games that does something bad doesn’t mean it’s suddenly acceptable for other games to implement the same greedy tactic. It’s one thing if you only can grind to unlock heroes but in OW2 you can even buy them so what’s the point to even lock them then?

Same here. If I’ve never been a OW1 player from the start who already has unlocked every cosmetic and heroes I wouldn’t even care to play OW2 either.

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listen bud. nobody out there winning cares about your measly 70 games. at 70 games you’re an absolute noob still learning the roster. You’re like a level 30 character in world of warcraft lecturing people actively farming heroic raids on how the game should be.

Or pay money to skip it. Because dollar bills gives you all the skill and gamesense to make you competitive.

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Between having to actually queue for games and respecting the fact that comp rounds are twice as long, my averages are a lot fairer than 10 minutes per round.

I would have infinitely more respect for this argument if heroes weren’t also available in the shop for a flat fee, and if the necessary grind didn’t get endlessly longer as the game continues.

One of the best ways for new players to learn how to play against a hero is to try a few games as them. That becomes less possible as more and more heroes proportionally become locked to new players. Giving people more options is never going to be a negative when they’re learning the game, and there’s plenty of instances where it’s a positive.

As it should for brand new players. They need to be eased in to the game and try each hero instead of having 40 heroes dumped in their face at once and being overwhelmed.

Have you ever tried to play a game like League of Legends? I didn’t even know where to begin or who to unlock first. That game has too many characters and I gave up trying to learn it.

You guys are thinking from the POV of players who have been playing for years and not realizing that brand new players don’t see it the same as you. This game takes a LONG time to learn for most people.

To be fair, there are vets, who still don’t know how to play this game.

We need better skill check incentives. Premium currency for character specific milestones achieved.

(As a start)

As someone who learned OW as my first EVER FPS, having access to all the heroes so I could play games as them in order to learn how they worked was vital for learning how to actually respond to other heroes.

The game might take a while to learn, but it’s totally disingenous to pretend that access to heroes is going to somehow harm new players, when it’s honestly either neutral or positive in every instance.

You were learning the game at the same time as everyone else, and the roster has nearly doubled since launch. Not the same situation at all.

You seem to think I picked up OW in launch for some weird reason. I was invited to play by my older brother who had been playing for years. I exclusively duoed with him which meant I was paired against people way higher than my skill level. And since my time of learning, there have only been 8 heroes added to the game.

That’s nowhere near “doubled.”

But go on, please explain why being able to try out different heroes somehow impedes new players’ growth. Because in most instances, being able to learn each hero at least at a baseline so you know how to play against them is definitely a positive, not a negative.