It is possible to nerf Tracer

Whenever I see any nerfs called for Tracer I see replies that any nerfs makes her trash teir. Feel free to post your ideas below.

-Blink Cooldown 4 seconds from 3.
Makes blinks slightly more valuable.

-Recall only heals 75% of damage taken.
Makes 50 less hp more of a hindrance.

-Damage falloff is now 11-20 meters (like Reapers).
Tracer now has to get closer to deal damage.

-Recall doesn’t make Tracer disappear allowing her to take damage while recalling.
This one is interesting. Though it probably would be difficult to actually hit her (basically trying to hit Tracer while moving at +240% speed). It would allow stuns to cancel recall midway.

4 Likes

Buff her counters first, then lets see where she’s at.

1 Like

Her only counter has already been buffed.

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No. Tracer will never be changed. She is used as a reference for the powerlevel of heroes in the game. she will never recieve a buff or a nerf unless it a game wide change like they did when they increased the charge rate of all ultimates by 20%. It is more likely every other hero in the game would get a buff before tracer gets a nerf.

4 Likes

Basically, you don’t redefine your yard-stick. I would expect to see more counters introduced and even more buffs to happen to characters who should counter her, but don’t.

2 Likes

The thing is, heroes don’t get nerfed or buffed just 'cus meta.

Tracer has a loooooooooong history of being both meta and not meta without really being dominant outside of dive.

It’s certainly fortunate for her that dive has been popular for so long, but yeah. Same reason why they didn’t nerf Rein when he was considered mandatory during triple tank, or why they didn’t buff Zenyatta when he sat at 5% pickrate in GM during triple tank. Meta just isn’t enough to warrant balance changes.

5 Likes

Yes you do, its called a meter stick.

6 Likes

Don’t talk to me about that commie-measurement system. Inches, Feet, and Yards are the only real measure. /s

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I just want things that are supposed to counter her to actually counter her.

If six Sym turrets are locked onto her, she shouldn’t be able to just zip through the choke to a healthpack and now she’s in your backline.

Sombra buffs were good and will help with the Tracer population (though a good Tracer should still win vs Sombra), but one or two more of her soft counters need to be buffed.

I don’t think you quite understand how recall works. She only gets back full hp if she was full hp 3 seconds ago. If she’s not full hp and waits too long, she will recall to same exact hp she had 3 seconds ago, which could be 10 pts or 150pts depending on what kind of fight she was just in. In other words, recall isn’t a guaranteed health refill, it’s just sending her back in time. You can’t change how much health she had in the past.

Blink is fine. Make that anymore frequent, and it will be the end of days.

I do support the following changes though:

  • Recall only heals 75% of damage taken
  • HP increased to 175

I get that they make her extra squishy to try to compensate for her high mobility and recall healing, but it really sucks to do massive damage and have a Tracer recall after being dropped to 10 HP, magically be at 150 HP again, then killing whoever they were facing.

Now let’s say Tracer has 175 HP. If you drop her to 10 HP, that is 165 damage. Recalling would only restore 124 HP, leaving her at 134 HP. This would leave Recall with diminishing returns and would encourage Tracer to disengage more frequently while the heroes that at least soft counter her will have a better chance at actually acting as a counter.

Currently, her mobility allows her to stay engaged as long as she can basically avoid taking too many hits while Recall has more than three seconds of cool down left. I think nerfing the Recall recharge rate would help a bit, but simply changing the healing done by Recall would avoid changing how she actually operates while encouraging a far more cautious play style at times.

What makes you think Sym turrets are meant to stop her?

I always assumed that heroes with great mobility like Tracer, Pharah or Sombra were designed to be able to get past her turrets to destroy her shield generator.

Who do you think should be sent to destroy it if not them? McCree?

This.

THIS.

100% THIS.

2 Likes

and she can just… blink away.

Yeah, people are hilarious with these “Sym and Mei counter mobility” suggestions lol.

game balance trumps logic.

Thing is, she doesn’t need a nerf at all.

5 Likes

What they mean is that 25% of HP is never restored even if it’s within the recall period.

So, Tracer loses 100 health, she only gets back 75.

Of course that she doesn’t.

Neither does Genji nor Winston.

h ttps://us.forums.blizzard.com/en/overwatch/t/genji-tracer-d-va-winston-winrates-pickrates/24265

Here it shows how they perform relative to ranks.

Her turrets are supposed to be flanker repellent, but the slow has no affect on actual mobility skills. Torbs turret does this job much better if placed well.

Syms turrets in particular are 1hp and die to a breeze. They are already extremely easy to bypass, so the better question is why shouldn’t they counter mobility?

Mei is a different story. I believe Jeff’s opinion in changing her can easily make her too oppressive, as she’s already oppressive to low-no mobility heroes. The same could be said of Sym, but the difference is Mei’s cc is in her gun, and Syms is in the weakest and most easily countered part of her kit: the turrets.

I’d rather see changes like these than changes to Tracer herself. The slightest tweak can make her useless compared to the other DPS options.