This is probably only a low elo problem and im not saying the Tanks/Healers dont demand flexable hero picking, but hear me out.
For all the good role lock has done, it has cause a surge in games that make you feel helpless when your DPS’ gamesense (read gamesense not mechanics) stink.
Example: i was main tanking a Dorado game as Orisa, and our DPS was soldier/Sombra, already on paper a bad combo but its gold it could work.
It didn’t.
The enemy had double shield and high damage DPS (Torb and Junk) who were tearing through my shield like tissue while Soldier was getting little value due to shields and the Sombra just kept hacking random people in the back without actually killing them, and not hackjng priority targets like the shield tanks. I suggest we need high Damage shield break DPS to push.
They ignore this and keep running soldier and Sombra.
I go Winston since trying to win the shield war was useless and our Off tank went Hog, but we still failed and got full heled…then the idiots finally switched when it was too late…as usual.
We lost, almost entirely because our DPS couldn’t figure out “double hitscan doesn’t do well against a high shield high DPS comp” and stubbornly ignored the teams requests to switch their DPS picks. And those games just SUCK. Losing is one thing, losing after doing the best you (personally) are capable of but held back because of your own teammate’s selfishness and stupidity to see the obvious just makes me want to uninstall the damn game.
Ay this point I’m accepting the long DPS queue times. I may not be the second coming of Profit but at least i have a working brain when it comes to counter picks and what works against certain comps.
Wish most of the DPS crowd would figure
that out.
) in that I’ve chosen a pick, it’s not working out, but I’m reluctant to swap because I’m over 50% to my ult and I know if I swap, I’m probably not going to get an ult in the time we have left.