It doesn't matter if Moira has a lock on or not

(FYI she doesn’t)

But it seems people only advocate she doesn’t so they can donwplay how incredibly easy she is. It may not be a lock on beam but it is still so incredibly easy to hit with just basic tracking skills that it undermines the fact that it’s just a large hitbox.

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From what i’ve seen a lot of moira players and moira mains actually want the beam width reduced

Maybe with a bit of extra damage (say 60dps?) as compensation?

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I’d be totally fine with that, even more damage, good! :smirk:

DPS Moira reporting for duty. If my QP teammates can’t be accurate to deal with flankers, let me use my tracking beam skills to kill them.

Almost every Moira lock-on thread or discussion starts with someone claiming she has one, and then throwing a fit when that’s corrected.

Sorry, not sorry that starting from a false premise hinders people’s ability to effectively make arguments. Sorry, not sorry that people pushback against misinformation.

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They will inevitably tighten up the hitbox on her Grasp, and that is a well-deserved change. I just wish they would do it sooner rather than later.

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Next to nobody thinks it’s difficult to aim with Moira. Lots of people exaggerate to hell how easy it is though: “LOL JUST HAVE THEM ON YOUR SCREEN!”

It still takes tracking and at max distance it’s harder than most think.

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And when that happens, expect the amount of “DPS Moira” to skyrocket.

The legit DPS Moiras will probably get a damage buff from that, and feel more rewarded for being able to flank-kill easier.

The legit Moira players will spend more time DPSing because she need to connect her beam to recharge her healing. If you make it harder for her to get resources back, she will spend more time draining than healing. They don’t care about Moira damage, the beam is mostly to recharge healing.

It will backfire just as bad as people saying they wouldn’t care about increased queue times on role queue.

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I’d say even less than basic tracking skills, there’s a guy on Twitch playing Moira with a racing wheel and getting insane value out of her, at this point the hero is just a joke

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Or people advocate that it’s not a lock on because it’s not a lock on. We are calling it what it is, it’s the rest of you who are calling it what it objectively isn’t so you can keep blaming a non existent mechanic on your mistakes

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My favorite thing is how blizzard came out and addmitted that she is far to easy to play.

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Some is still pointlessly arguing about her lock on/not lock on beam? If you want to be constructive just say it s not a log on then move to the main point. It’s not necessary to derail a thread to argue about some “lock on” this and “lock on” that.

Let’s be honest here, they advocate it because people tend to wrong it all the time. And the whole community knows she is easy to play and no one is denying that. The only thing they are asking is to work in the right direction and not make her a throw pick. Like most of the people (even Moira mains) are asking for a hit box reduction so it requires better tracking and compensate that with damage which imo is the right direction. What the patch did was nerf her damage which didn’t change the fact that she is still easy to play which is what most players have a problem with.

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they could make it truly a lock on tomorrow and it would change almost nothing because its already so free.

Look up a player named “Initial T.”

Fighting games are also more mechanically demanding.

It truly doesn’t matter, that’s right! the lock on argument arose because of how stupidly big her hitbox is. Not being a lock on doesn’t change the fact that her hitbox is still stupidly large.
It’s like people forgot what the main point is.

I’ve tend to only see this whenever the topic of nerfing its damage is brought up due to its ease personally. saying theyd prefer that with some higher dps as compensation

Yeah I know him, and apart from that guy being a mechanical god with steering wheels, there’s the fact that even the most mechanically demanding fighting games like BlazBlue or Street Fighter, believe it or not, are far easier to master with a steering wheel than a game that demands less mechanics than those like Overwatch, just by the fact of being three-dimensional, try to play OW with a fightcade and see how harsh it becomes

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“Firestrike does 90 damage.”
“It doesn’t though.”
“Eh, it doesn’t matter.”


“Echo’s stickies deal 200 damage.”
“It doesn’t though.”
“Eh, it doesn’t matter.”


“Ana’s primary does 75 damage.”
“It doesn’t though.”
“Eh, it doesn’t matter.”


“Ana does 85 healing a shot.”
“It doesn’t though.”
“Eh, it doesn’t matter.”


“Ana’s sleep dart does 15 damage.”
“It doesn’t though.”
“Eh, it doesn’t matter.”


“Echo’s beam does 225 dps.”
“It doesn’t though.”
“Eh, it doesn’t matter.”


“Rein’s hammer does 85 damage.”
“It doesn’t though.”
“Eh, it doesn’t matter.”


These are examples of misinformation.

It “may as well be” but it’s incorrect. I don’t care if it matters. At the end of the day, it’s wrong, and at the end of the day, it’s misinformation. Don’t be surprised when people react to misinformation by arguing about and disproving it.

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If we are trying to make her less easy why would be compensate?? That makes no sense. Just shrink the reticle and leaver her at her original damage.

… To reward mechanical aim?