Replay: XDRK4S
Multiple times during team fights in this match, I’ve had wonky slash activation for Hazard’s Violent Leap. It would either end shorter than the normal distance, or end prematurely in midair due to Hazard touching a wall, and not activate the slash on ending. A few times it ended right after I pressed the button to leap, seemingly due to my activating Spike Guard right after pressing the leap, when previously you could freely use all Hazard’s abilities including Spike Guard while in the middle of leaping and it would never cancel the leap or negate the slash outright like it did during this match.
Though it’s not obvious in the replay, I was also experiencing some lag during the match. The issues may or may not be due to lag. I’ve reported about the lag issues I was experiencing in this post last week, and it was fixed afterwards. For about a day or so after the report, the games were completely lag free, possibly the best it’s ever been for me since Overwatch 2. And yet, right after this Tuesday’s (Nov 25) patch, immediately all progress is reset and the lag is back again. Not quite as bad as before the fix from last week, but still pretty bad. I have hit registration issues, occasional brief disappearances off enemy models right in front of my eyes (lasting for estimated half a second or so) and other issues. In addition to the lag, the previously fixed audio issues like no enemy sounds from behind is also back and worse than ever. It seems someone is diligently fixing many problems that have been reported, and then someone else is just as carelessly undoing all the progress with each Tuesday’s content patches, so the fixes never last longer than a week, usually only a few days. This happens repeatedly, now more or less on a weekly basis. Can you guys PLEASE communicate more with each other and stop reverting to the buggy states over and over again?