I was watching old videos of the glitch where Mei could stick people inside walls, and if I remember correctly a lot of them got banned for it. This seems weird to me because they weren’t doing anything the enemy team couldn’t, and were just using a part of the game to their advantage. Do you think using exploits like this is ok, or should people get banned for it?
The Code of Conduct specifically states:
Source: Blizzard's In-Game Code of Conduct - Blizzard Support
The problem is that you were able to protect yourself by exiting the defined boundaries of the map where you could not be killed. If the opponents did this it would result in a unsolvable stalemate. Either way it harms the quality of the game.
I still see people do this, heck it happened a lot in the Snowball event, if it is well known why have they not fixed it or done something about it.
They should be banned because it is a super unfair advantage specially with the time the wall can stay up.
Banned, they were using a part of the game that was not meant to be used because the developers were not aware of it prior to implementation.
Using glitches is not using part of the game. It’s abusing a means of gaining access to otherwise inaccessible areas the players should not have access to as a means to gain an unfair advantage.
Every single player deserves a ban if they intentionally glitch.
Forget what the devs say. Do you think using the dev’s oversight to your advantage is ok?
No I absolutely do not.
The reason it is banable is not because the enemy can’t do it, but because it lacks counterplay. You can’t shoot Mei when she’s in that off-limits room in Ecopoint: Antarctica, but she can shoot you.
seems too vague. according to this i could get banned for placing a turret in too good of a spot? heh
No. Because if I could manipulate the game where I could not lose, the game is not worth playing.
That’s what I was thinking. That basically boils down to “making them not have maximum fun is bad”
Not ok at all, glitches and bugs get past testing in ANY game no matter how big the company is, it is not an excuse to get away with stuff not intended to be part of the actual game/gameplay.
A good spot for a turret would be where it is out of visual range from a direct line of sight but is still had the ability to zone a good portion of the objective point (such as that stairwell to the rear of the car on Point A on Hollywood). However a turret that some how penetrates the map boundaries where it can no longer be destroyed by opponents is exploiting, and if I don’t take the responsibility to reset it (if it was accidentally discovered), I am guilty of exploitation.
It’s not vague, I mean, you know in yourself it is basically cheating. You wouldn’t be asking if it was okay otherwise.
Placing a turret in a really good spot is one thing; so long as it can be destroyed there is counterplay through shields etc. If you place it out of bounds where it cannot be destroyed, then obviously there is no counterplay.
He’s pointing out that “degrades the gaming experience” is pretty open to interpretation seeing as there’s no example given. Hanzo going ham could degrade the experience. Brig existing could degrade the experience. It’s pretty vague, my dude.
That part refers explcitly to:
So boosting would be included in this. The paragraph above would cover the turret situation.
Not vague.
Another strong example is that back when Symmetra used to manual deploy 6 turrets, I often would play FFA Deathmatch on certain maps like Chateau Guillard, Dorado, and Eichenwalde to strategy trap common spawn points or parts of the map where a unsuspecting player may fly into (such as the jump pads in Chateau). This seems unfair (and to be honest it was funny as hell), but I knew if a player is smart enough, they can use their weapons or their movement abilities to evade or disable the trap quick enough before they are killed.
The context around the bolded statement helps to clarify that it has nothing to do with general gameplay, but rather abusing elements of the matchmaking or chat systems to interfere with others’ ability to play.
Old Sym was probably the most fun thing in the game. Idk what they were thinking when they reworked her the first time
Short answer: No, it is not okay.
Long answer: If you are knowingly taking advantage of a game breaking bug that gives your team a clear and unfair advantage that is obviously unintended, you should be punished as though you were cheating.
What this actually means however, is the player in question has to be obviously using a bug for their advantage. So there would have to be a clear history of continued use of said bug, or something along the lines of an outright admission to doing so on purpose. This means in practice, few people would porbably be banned.
The reasoning behind that criteria is to ensure that the person being punished was knowingly taking advantage of a glitch for an unfair advantage. Players can and will accidentally make use of a game breaking bug. It’s not intended and these things can happen, they shouldn’t be banned for that. Continued use after an amount of time that would make it clear that they are intentionally doing should result in a ban*.
*The exact amount of time that is deemed reasonable would of couse be up to Blizzard.