After watching FTKcomputer’s recent video “the pros and cons of OW2 beta” and seeing how he mentioned that we should balance the supports like they are in paladins.
It made me think about how to my knowledge most supports in paladins Don’t have strong utility. they have healing, damage, and self buffs. hell pip my favorite supports ult was a projectile aoe disable that left you helpless, Which in overwatch would be a DPS ult.
my point being supports in that game served a whole different purpose they had strong and in some ways stronger healing than in overwatch.
while also having comparable dps to some of the damage characters, Only being truly fearful of flankers which were their own role. in exchange they lacked the strong utility. no aoe speed boost. no 100% antiheal, no damage boost, no rez, rarely any base kit stuns. etc. this makes me curious would people really be happy losing these abilities entirely? or would it be enough to rein them in perhaps? if that is what players want it would explain the negative reaction to the Moira rework
P.S. forgot pip had a slow on his explosive flask but IMO that doesn’t compare to the strength of any of overwatches utility. especially when you consider the context of the substantially smaller health pools and shorter TKK.
went to the wiki and will list out utility I foudn and why I think it’s weaker then support utility
Furia
Pyre Strike!
Area Damage
Summon a beam of searing wrath that travels forward, stunning and dealing 400 damage to enemies. Enemies who remain in the beam take an additional 20 damage every 0.05s.
Summon a beam of searing light that travels forward through obstacles. Enemies caught in its path are Stunned for 1s and take 400 damage. Remaining in the beam deals an additional 20 damage every 0.05s.
the issue with this one is that it compares more to cassidy stun only with a longer CD at 12 in exchange for double the stun duration. but I think when you consider the health pools of people in that game (2200 appears to be the most common amount) even the substantially larger amount of healing makes it unable to compare to cassidy’s flash,
much less ana sleep which has the same CD as flash.
granted it is an aoe projectile that doesn’t stop after a set distance like cassidy’s
but in general I get the impresion that this isn’t the big burst of value you get from comparable abilities in overwatch people aren’t gonna just die to focus fire before they can do anything about it like they do you with most support utility
Grohk
tempist
Area Damage
Surge with elemental power and take flight, speeding up and healing allies for 350 every 0.5s while slowing and striking enemies for 200 damage every 0.5s for its duration.
attached to an ult Lucio can speed allies passively for free and amp it up on a 12 second CD. very few characters slow in overwatch that is a right reserved to Mei I believe
Grover
Crippling Throw
Throw your axe to cripple an enemy, dealing 425 damage to them.
Cripple prevents the target from using certain movement abilities. Movement abilities that rely on Knockback or Knockup cannot be crippled
very niche compared to anything in overwatch