Is this seriously how we play "snipers" now?

I’m seeing this entirely too often. It’s so, so wrong. What the hell is going on?

88 Likes

Hanzo did become a strong tank buster if he is close to a tank, but at least is there now more counterplay to it which Scatter Arrow didn’t had.

But I do agree that they need to tone down the damage a bit. Not much though. He finally escaped F-tier and I would hate to see him become F-tier again.

50 Likes

Used to be he wouldn’t even try to get that close. Now it’s absolutely routine stuff.

He’s better than Tracer, Genji, and Reaper at doing that. Yet, here he is. “Mid range” sniper operating in straight melee.

46 Likes

Hanzo’s hardly effective as a sniper for most people. If you really want to call him that he’s a mid-range one at best.
I do think storm arrow is a bit much right now, maybe take the damage down by 5 or something. Also maybe increase his ult requirement, since I saw like, 5 dragonstrikes in a recent game.

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He’s never really been a traditional sniper though. You never saw him at the extreme long range widowmaker was at, he was always at a safe mid-long range location. Now he’s just moved up to close-mid range.

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So are you going to come onto the forums every day and complain about Hanzo?

Asking for a friend.

19 Likes

I agree.

I think Hanzo has been reworked in the right direction, but he’s not fully balanced yet.
He gets his ult too often and his Storm Arrow is a bit too strong. (Again, not by much.)

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Hanzo is not a sniper.

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I’m not seeing anything wrong. He pushed through a barrier and glassed Orisa down, that’s the proper way to engage a successful push.

That’s the tradeoff that came with increase projectile speed and a Scatter replacement. People can’t use the ability in it’s proper and intended form, so they’re using it as a crutch in the close-range.

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Did… did you expect them to just stand there shooting the shield?

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i think it’s fair to keep complaining if you feel something is wrong with a product you bought.

The fact is the main reason they reworked Hanzo was for him to finally be the effective mid-range sniper he was meant to be, but it’s apparent that this is not the case. He’s just a better McCree now, dps-wise. And range-wise too, i guess.

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I’m not seeing a trade off? What did he lose? He’s actually better at mid-long ranges now than McCree and 76, while also being better than Reaper, Genji and Tracer in close quarters.

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Is that so? Then his damage needs to be brought down to 150 per headshot. 250 DMG per headshot is sniper damage.

By definition hanzo is a sniper. Just because he can now get on tanks faces and spam storm arrow doesn’t change that fact.

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Guy uses a bow. Nothing says he’s a sniper.

There’s no “sniper” category.

He’s a mid-range dps.

If folks don’t like it. Move him to offense.

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The amount of damage a hero can do does not mean they are a sniper. Hanzo is meant for mid-close range, snipers are long range.

It literally says “too many snipers” if you pick him with Widow or Ana.

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Maybe adding that extra mobility wasn’t the brightest idea. Also, when will we get a hanzo megathread?

1 Like

Hanzo isn’t even a sniper anymore. He can pretty much do everything all the other DPS can do.

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Really? Then isn’t it weird that he also excels at sniper range?
Even before the rework Widow lose against Hanzo in a peek sniping battle. And now with the increased projectile speed, even more so.

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Hanzo needs his range decreased so he’s firmly a mid-range sniper, imo. He shouldn’t be able to hit with the kind of damage he’s doing from every range and have mobility, it’s overtuned.

I think a ult decrease and a damage fall-off would be more reasonable. It should probably be longer than McRee’s though. :stuck_out_tongue:

8 Likes