Looking at the win-rates on our favourite (ok, only) OW stats website, overbuff, it seems like hitscans are having a bit of a hard time (no need to come and argue about the accuracy of OB - you know as much as I do about it, nothing).
Since I got hooked on RQ MH I’ve found torb to be a bit of a nightmare to play against as tank when you can’t switch heroes. Easily one of the top DPS.
Hitscan has largely never really been an issue. It’s just very popular, and the skill transfers very easily from other games, so people tend to, on average, be better at those heroes.
Winrate isn’t really a trustworthy stat, especially on its own, especially in a meta where players are obsessed with counter picking.
Is a hero losing a lot because they are swapped to after the team of losing too badly to make up for it etcetera. Like Kiri has a pretty meh win rate in every rank, but we all know how op and oppressive she is when played correctly.
Really you gotta look at win rates specifically to people playing their main heros. A hero can be giving someone a slightly better chance of winning an unwinnable game, it doesn’t mean the hero isn’t super good, it means the situation the hero is put in sucks for their winrate.
Stats can only do so much and that’s coming from a hard core stats guy/engineer/neurodivergent weirdo. It’s all dependent on context and we just don’t get it from overbuff and I hope blizzard has it for themselves and knows how to use it. I doubt it to a degree but honestly in fairness the game is pretty balanced, almost anyone can jump on any hero and find ways to win.
Torb is good because he has a turret that pretty much puts tracer in her place. That alone makes playing torb really good. His projectiles are massive now so landing headshots back to back is easy now. The ult has always been decent and his second form is great for 1v1’s and enemy tanks who are dumb enough to dive him. Reaper is really good because he has larger pellets which means more damage, which also means more HP gained. Reaper has gotten so many small buffs patch after patch that he’s now actually too good. The HP changes didn’t help either, having a ton of HP almost as high as a tank while dealing high damage and having self heals is overkill. Not to mention reaper has a get out of jail card and a much faster teleport to easily wreck snipers.
If heros are not fun to play people only play them when they are overpowered so blizz got to make them more powerful to perserve hero diversity in games or people complain about mono combs every game. Solving my hearts desire also solves ur observation about the high winrates.
I played torb and protected from tracers but his ult of lava is removing the turret ult idenity so he became much less fun to play so now tracers run free and wild or get nerfed too much.
6v6 removal of two tanks also did not help i imagine. I feel like design of all reworked heros was better i also am happy to DPS doom support the team again but i refuse to play winston leap doom. There is no skill ceiling or beauty in that anymore.
Reaper is actually obnoxious rn because he has range now. You can’t even fight him as Tracer because playing at your falloff distance he has more HP and will do more damage than you.
If he was difficult to play it’d be excusable but he is NOT.
I think a lot of the balance recently has been strongly dictated by new condensed map types, and reworking maps for high ground access and altered sightlines