Is Shatter reactable

I knew shatter was coming shielded it and it went through as im pressing rightclick do you have to guess because the shield doesnt come up quick enough like is it prediction or react?

I mostly play Winston, Dva, Zarya so I dont play rein much.

Technically, it is react as long as you don’t hug the Rein’s face, but ever since that buff came along, I see shatters pass through freshly placed shields as well. The barrier just shouldn’t get in touch with the hammer at all, or else it will just pass through like nothing happened.

Also, if Rein hits Zarya’s bubble directly, it will brake the barrier, stun the Zarya and everyone else who was behind her, which Blizzard needs to fix immediately.

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Oh I was within swinging distance but I wasnt like inside of him, but thats probably why that kinda sucks though hope they revert it.

The cast time is insanely short for an ult that is pretty much a guaranteed kill.

Idk how this is even allowed let alone having the damage of it buffed.

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yes it is, the cast time is something like 0.45s, a common human reaction time is 0.2-0.25s, you have more than enough time to react.

There are however caveats, if you are stuck in an animation, you need to complete the animation before reacting. Common example is if you are swinging hammer as Rein, there is a “point of no return” where you can’t shield cancel the swing and need to complete the animation. You can raise shield as soon as the animation is completed and that means getting shattered most of the times. Likewise for Firestrike etc.

Other interactions like Flashbang vs Shatter are predictive, because this game also has “favor the shooter”: in practice, you need to cast the flashbang early enough to interrupt the shatter on the enemy Rein’s screen. This is pure prediction. If you react to the shatter, yes you stun the Rein, but you also get shattered. So this interaction requires you to predict (raising shield as Rein assuming you aren’t swinging doesn’t).

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I’m not sure if this is a feature or not but ever since the Shatter one-shot update it seems like you die to Shatter before it actually hits the ground.

For me as an old person I can react with both Rein and Zarya but it helps a lot if I am expecting it and so I try to create situations where the enemy Rein will want to shatter, eg I drop my shield and start to swing for no reason or drop shield behind the payload. I react when I hear HAM or when his weapon moves to the bottom left of his model (from my PoV)

Reacting to shatter takes practice BUT the damage update seems to have added some of the old wonky bugs back.

Hitting trough shields, hit people behind cover but ignoring the guy in front of you.

With enough experience, yes.

I have blocked many shatters or outright cancel them before. It does take a lot of practice to pull off though.

Shatter is currently bugged. It goes through shields/barriers sometimes ever since the sudden patch in January. Blizzard is aware of this but doesn’t seem too interested in fixing it :man_shrugging:

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Yeah. You can do workshops to practice it and you’ll notice that it’s actually easy to react when you know it’s coming at some point in the next few seconds.

It’s when you’re dealing with a lot of other things at the same time as in a real match that it gets a bit more difficult. Still possible most of the time though.

There isn’t a reason to fix it, because there is nothing to fix. This is how it has always worked, even before the buff to Shatter’s impact damage. The impact damage hits first then the stun goes off if there isn’t a shield or bubble to stop it. The only difference is that it was pretty rare for Zarya bubble to be low enough in health for Shatter’s impact damage to break it.

Play Rein enough and you will learn how other Rein’s play when they have Shatter. That will make it much easier to predict when they are looking to Shatter so you can block it.

This is how it always worked. In the past it was just unlikely to kill you since it was 50 damage instead of 250.

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um… it is intentional. rein ult was too counterable with zarya bubbles.

yeah sometimes even though I react fast enough to counter the shatter, the shatter just goes through me. IT’s also especially annoying when I perfectly time my bubbles but still get shattered because of that damage change

I’d say probably ping
I have to guess most shatters as if I react I’d be putting up a barrier but not blocking the shatter, probably because the game ends up going like this

Shatter
Shield
Stun

So I have enough time to cast my shield but it’s too late since I also got the shatter registration before I blocked it, therefore I get stunned after my shield

If you’re anticipating it, yes. But even then, you have to account for animation time.

Because the dev team is kinda… HORRIBLE at balancing the game?

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I do agree that shatter NEEDS some sort of “give” to it. Because When the voiceline begins, the animation is about 90% completed and there is almost NO reaction time or room left.

A person just has to try and guess when Rein is going to shatter and that is by player behavior. Which doesn’t help much.


Cowboy - Call the gunsliner dude what you want. I call him JOEL. :slight_smile: , His “high noon” dead eye has TOO MUCH notification. and by the time the system acquires targets there is plenty of notification to an incoming Dead Eye attack.

It is reasonably reactable. You probably need to anticipate it though, be it by observing Rein who overextend to get in range, or by your teammates yelling at you ahead of time.

Or best practice is to play around him, above him, or bypass him.

The problem is that deploying your own shield/bubble has it’s own little cast time and animation. So you need to predict the shatter rather than react to it.

There is a little delay after getting the visual for the shield and the shield actually blocking, cant tell you how many times I have been killed through my bubble as winston because of this delay. Just a sad monkey corpse in his little bubble of disappointment.