There is a very clear indicator for it:
Open Queue has longer waiting times than the Tank and Support Role in Role Queue.
Since the Open Queue matchmaker is much less restricted (it doesn’t have to take roles into account and only uses 1 single MMR value per player), it should work much faster even if the player base was split 50:50.
The only logical explanation for this is, that it has a much smaller pool of players from which it can pick to fill a game.
On what exactly do you base the claim that Role Queue isn’t working successfully?
They have experimented on how to improve the queue time in Role Queue.
That is not surprising at all since they said long before Role Queue went live that DPS Queue times would take a hard hit.
The results of the 1/3/2 experiment obviously weren’t satisfying enough and caused way too much collateral damage.
But if I look at the queue times now, it seems like priority passes have done the trick.
They are most certainly still working on improving queue times further, but you certainly can’t say that what they did wouldn’t have worked.
A man can dream ![]()
Though according to Jeff the benefits outweigh the negatives - with which I am in complete agreement.
You need to work on your reading comprehension.
I said that Role Queue isn’t something that would draw new players to the game.
It always was a change aimed at the players who are still playing it.
I don’t see the correlation.
Just because already active players enjoy it more doesn’t mean that there would be any noticeable change in the size of the player base.
Some might have left, some might have come back (I know in fact that some of my friends have).
But like I said above:
It mainly aimed at the existing active player base.
And in fact the rate with which people lost interest in Overwatch slowed down a bit from that point on.
What does LFG even have to do with that?
You said that DPS players play other roles for the priority pass - to which I replied that they seem to prefer Role Queue over Open Queue so much that they are willing to wait longer for a match as well as to play other roles for priority tickets.
How does LFG fit in here?
I’d rather listen to the devs than to some forum randos.
What exactly did you expect them to balance the game for?
4/1/1?
Of course they tried to balance the game for 2/2/2 with Role Queue coming up - anything else would have been kind of lunatic, wouldn’t it?
But that the results where questionable at times is not the fault of Role Queue.
It’s the fault of the devs who (most certainly because they are humans too) made a mistake.

The flip side of your queue times argument is that players now get to pick the role they want to play rather than being forced into one they dont. Any more reasons why 222 is bad?