You have games like fortnite and cod that appeal alot towards casuals. Then, you have games like CSGO, R6 and, to a lesser extent, valorant that aren’t as casual.
Where do you think Overwatch fits on this list?
It tried to be competitive, I think the game would improve a lot if comp wasn’t such a priority
I agree, the game would be a lot better (and a lot less toxic) if comp, and winning in general for that matter, weren’t a priority. Blizzard should focus more on making the game fun to play. Playing the game and experiencing the characters should be rewarding on its own
It’s casual and always should have remained a casual focus. I mean the lore of the game is more enticing then any single OWL match.
Competitive and comp ladder are IMO different things.
The game didnt become worse while balancing around the 99%. It became worse once they paid attention only to OWL meta and to a lesser extent GM meta.
No. It is not. Its not 100 casual as there is a skill curve, but the way the MM works. Its sort of mixed ranks when playing. So I mean, it can be but in all reality it isnt for the most part
Personally I can’t take overwatch as a serious competitive game when something like “MONKE MONKE MONKE!” is a genuine call out that high level players make.
It’s casual. I play competitive, but too many no skill heroes in this game to be serious.
More like it got pushed to being such after it’s original director stated he wanted a grass routes sort of a thing.
You can play it competitively, but it’s simply not going to be a game that can be so tightly tuned to the point of it being something like CSGO.
I don’t think anyone takes OW seriously as an esport so I would say it is mostly casual.
I think it’s weird that we try to cram games into “competitive” or “casual” labels based on their design choices when things like competitive cup stacking exists.
A game is competitive if you decide to make a competition out of it. That’s it. Of course all PvP games have a baseline of pitting one player’s efforts against another’s (and even many single-player games encourage the player to compete against themselves) so there is almost always a competitive element.
But a thing can be two things, in equal or disparate measure, sometimes complementing and sometimes contradicting. Everyone is trying to win, not everyone agrees as to what the objectives are and how much it’s worth to beat them.
(But for what it’s worth, in between the poor balance, the terrible matchmaking, and the lack of meaningful progression I’d say Overwatch is a game that discourages being extremely invested the outcome of each match.)