Is Orisa unplayable with a 600HP barrier?

Serious question. I can’t really imagine a world in which a 600HP shield on a 10 second cooldown is enough to let her perform the role of a main tank efficiently.

To put things into perspective, by using 6 Storm arrows and 2 regular arrows, Hanzo alone can burst down a 600 shield in less than 6 seconds.

Personally I wouldn’t mind if that’s the case for a bit, she’s by far my least favorite main tank to play and I’d enjoy a shift in the meta, but I’m really having trouble seeing any kind of composition with Orisa work.

Roadhog is completely out of the question IMO since you basically end up with a very immobile team with no real barriers, so the only even theoretic chance I see is the classic Orisa + Sigma somehow still being decent despite losing 900 shields together in this update…
…I wouldn’t bet on it though. :man_shrugging:

Thoughts?

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Roadhog destroys it in four shots lol

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she brawls very well now. the movement speed increase when firing and the armour revert being stronger allows her to duel and kill better. The shield being weaker means the tank has to use the brain a bit more rather than throwing it every cool down and siting behind the barrier.

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Honestly I could really get behind if all tanking in this game took power away from shields and put into other aspects of the kits. For instance, more kinetic grasp, less shield. More fortify, less shield.

Maybe this will make off-tanks not a pain to balance.

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Seems for me more like it just need to aim better for hs now. Ugh, i cant aim… good thing there is still rein for me, even if im not sure about his changes.

Precisely! That’s almost exactly 3 seconds, assuming he’s in an optimal range for it. I’m not putting my money on Orisa in the coming months if these changes go live. :smiley:

Don’t get me wrong, she’ll definitely feel more fun to play with the buffs she’s getting as compensation, I just really don’t think she’ll be viable compared to the other main tanks, that’s all.

I mean sure, but whenever she does set it up it will go down before you can blink. You can position as well as you want, to get value out of Orisa you’ll still need to be able to rely on her shield, and I doubt that’s the case.

Roadhog is likely going to neutralize all the shields. They just increased his ammo to 6 and it was demonstrated that he could destroy 900 hp shields in a single reload. Sigma and Orisa’s shields don’t stand a chance. Rein will be okay I think.

They made her good at feeding ult charge so my gut feeling is yes. Theyve done it to Hog and D.va and i dont see how this is any different.

Also her dps just went down 35% vs armor soo not seeing Attack Orisa happening either.

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That seems to be the direction they’re going for, but I think she’ll need quite a few extra buffs to compensate for the shield nerf. We’ll see in a few weeks I suppose.

Maybe, but I still fear Roadhog is right back to his “throw-pick” status in the minds of players once these changes go live. :smiley: Not sure how you would rebalance him to make him compatible with any other tank if Orisa can’t perform the main tank role in their duo sufficiently.

Which composition would you run him in though? If it’s not Orisa, the only two theoretic options I can see are Sigma and Reinhardt. Reinhardt will always do better with a Zarya instead, and I don’t think Sigma has enough synergy with Roadhog for that to emerge as the meta composition.

What are your thoughts on that?

I have to agree.

I can see them going down to 8 seconds again for it, but I don’t think she unplayable after playing a bit last night. Keep in mind that the shield nerfs help her a bit as well since she’s got the 2nd best shield break of the tanks. The movement speed buff feels great, and the 2 second quicker Fortify is nice. I feel it gives more room to use it instead of just saving it for Mei, Doomfist, and Sigma ults. I love Orisa, but I really don’t mind if she went into a niche position vs dominant.

She’s less defensive and more offensive now. I’ve Mained her since release and I’m very open to these changes along with the armor buffs.
We are getting tanks to be faster and more brawly now.

Not sure yet we will have to wait and see🤷…I’ll tell ya what I do know reins back

If only one hero has the power to knock down Orisa’s shield quickly, can you imagine a team effort.

Orisa deployes shield. :boom: Where is it?

I swear, I put it right there! :astonished:

Yes she is. I’ve played several ptr games with orisa and won all of them. Take that with a grain of salt, as ptr games are really unbalanced but I have a hunch orisa is going to be even stronger than she was. At least for skilled players.

Orisa has a lot of armor + a fortify buff. That with the global armor buff is huge for orisa. Her skill ceiling has been raised, she’s much more mobile and tanky now. More outplay potential. The buffs justify the shield nerf. It’s going to be a major shift for players. The days of throwing a shield down and casually shooting behind it are over. Shield tanks need to move now and fight for space, only shielding when really necessary.

If you don’t have access to ptr I recommend practicing Brigitte. That will teach you how to use a shield at the right moment and that will be a key factor in determining a good shield tank from a bad one next patch.

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wasn’t there a video clip here on the forums that showed live orisa’s barrier melting immediately after being deployed or something? it as on that lijang tower map i think

There is nothing wrong with Reinhardt/Roadhog, between the armor, speed and resistance buffs you don’t need a Zarya bubble nearly as much. I could easily see him becoming a tech choice vs 2xbarrier.

From my tanking experience, average as it is, I’ve had much better synergy with Zarya both as Rein and Sigma. I’m not sure it’s unreasonable to try and run D.Va now with Sigma as he can use kinetic grasp on a 10 second cooldown and her cooldown as reduced to 1.5 for defense matrix. Roadhog will still synergize best with Orisa because the pulled pork combo mechanic. I expect Rein and Zarya to be a better combo, and possibly even Winston and either Wrecking Ball or D.Va will be a better option as now Winston and Orisa have the same shield health but Tesla cannon bypasses barriers. Orisa is half armor, though. And armor got buffed. I don’t understand if she got an additional 50 armor HP or just 50 hp more of her normal health pool was changed to armor. I guess what I’m supposing is that Hog will still go best with Orisa but they as a pair will be less effective than Rein/Zarya who I expect will be the dominant tanks.

Orisa is the worst hero in the game and probably the worst hero the game has even had. If you pick her you lose

Tanks will feel more engaging and it won’t be barrier after barrier and shooting at each other from distance. Plus more viable compositions.

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Her gameplay should definitely feel more fun to play I imagine, more dynamic, more involved, rather than boiling down to"put down shield, set up behind it, shoot at enemy, repeat" for 80% of the match, that’s not the issue, I just don’t really think she can offer her team enough protection to be worth running over another tank anymore. I don’t have PTR installed though, so I haven’t actually tested the changes yet myself, it’s purely speculation on my part.

That’s exactly how I feel about her, I’d love for her to be the pick on specific maps, with specific strategies in mind or to counter specific compositions on the enemy side. I love playing Orisa… in moderation. :smiley:

I’m definitely excited for the new direction they seem to be taking as well, in principle. Make tanking more active and you maybe even convince a few non-tank players to give them a try. :smiley:

I think you’re right! :smiley:

Pretty much my point, under concentrated fire the new barrier will shred like it’s paper I imagine.

You’ll have to check your cooldowns to see whether you pressed E at all. :smiley: