So many topics complaining about the event, the skin or the 300 kills…
I just play the mode because it’s fun, i do not care about the skin and the 300 kills will come natural.
Just want to ask do you play for fun or the stupid titles, skin etc?
So many topics complaining about the event, the skin or the 300 kills…
I just play the mode because it’s fun, i do not care about the skin and the 300 kills will come natural.
Just want to ask do you play for fun or the stupid titles, skin etc?
the result in having competitive and casual together
trying to have your cake and eat it too
Where exactly is “fun” in OW2?
I think a lot of people don’t find the mode overly fun. Deathmatch is kind of a niche mode to begin with, and adding in restrictions is only going to further cut down your audience.
In the past, people have been tolerant of modes they don’t necessarily love because they could grind out cosmetics but weren’t necessarily beholden to the mode to do so. Now, not only do you have to play the mode to get the rewards, the rewards are rather scant and require a lot of gameplay. Hence, the mode has to rely much more on its own merit, and that merit simply doesn’t exist for a lot of folks.
It’s hard to play for fun when it’s not fun.
I’m havin a lot of fun with the game. Mercyjourn is a mild annoyance still but meh…I like the gameplay overall enough. In OW2 I did make big character switches so it feels fresh-ish to me.
I’m a simple man, I recognize this game is impossible to balance, so I don’t let it bother me much. I just wanna click and heal heads.
As for the event, I didn’t know it had weird special abilities in it so that was kinda cool. MIGHT give it a look see at some point but eh, I prefer the normal gameplay.
I play for fun, and it is couldn’t care less about a deathmatch title
And yet you linger
Where’s my $1000? Queue times are way under 5 minutes
One if not the worst mode in the game. Where exactly is the fun in it?
They didn’t even bother to address the kill steals.
I guess if Pharah is your main the event is kinda fun, but as a support main who wanted the mercy skin the thought of having to get all those killing blows is not fun at all. The previous event was fine, few hours, done, but this one looks like I’d have to spend ALL my limited game time for the next two weeks to do, which would not be fun at all.
The number one complaint from people who didn’t like 5v5 was that it felt too much like team Deathmatch.
How do you think those people feel about FFA?
Then you have people who like 5v5, how do you think they feel about FFA?
And then across multiple ranks you have people who never stop complaining about Widow, Roadhog and Pharah, with or without good cause. How do you think they feel about it?
I think it’s ok. Not overly interesting. Fun changes to the heroes in a place where they can’t do lasting damage. I approve. I’m just not interested.
I’ve always played for fun. I would’ve kept OW1 as it was with no new cosmetics or heroes or maps or anything just because the game itself was fun to play. And although 5v5 isn’t as fun as 6v6, it’s still fun in OQ.
I don’t care about the cosmetics, but I do care about the lack of a progression system. I’d much rather have my profile border back and have it keep climbing up as I play than I would want cosmetics. I already have way more skins than I’ll ever use, I don’t use emotes or sprays or voicelines, I don’t equip titles, all that stuff is fluff to me, bonus content that I can take or leave.
I get that it means a lot to some people, but for me the gameplay was always the main draw, and as long as I have someone to play with, I’ll continue to play and ignore the shop.
I think I’m among the few to have praised the deathmatch adaptation, I’m sorry it’s not recognized. I don’t like to be 100% pessimistic, but that the reward system in Blizzard’s thoughts is bad is pretty much recognized by everyone.
therefore it is a 75% of excellent work which however in the remaining 25% maintains the anger of the management defects of the events and of the shop that Blizzard has imposed on the community with OW2. I find excessive criticism unjustifiable but not anger.
The game isn’t really designed to be fun in my opinion. They remove any feature that’s enjoyable for the sake of competitive play. Even in arcade modes most people will play it like a game of comp.
I find myself playing less and less everyday. I was playing constantly in the OW1 days and enjoyed it. All these constant changes with nerfing/buffing has made the game very chaotic and not in a fun way.
I was going to make a post asking if anyone actually has fun anymore and saw your post. If you come to the forums it seems like mostly negativity towards the game. I feel like the game is dying pretty quickly. I don’t know if it’s just me but my queue times have been atrocious lately.
After about 5 minutes of waiting I’d rather just shut the game off and play something else more rewarding.
nope, they play for free skins now, no free skins = no fun
Don’t like deathmatch. Never will. Won’t touch it even for rewards.
Now, I get they’re maybe trying to make people play who normally won’t, but the current amount of wins for a reward isn’t…ideal… tone it down to 20 and I’d say we’re good.
Even hardcore deathmatch fans don’t wanna spend time grinding stuff they’ll only use for maybe 5 years.
Which is ironic, because as far as competitive shooters go, Overwatch is probably one of the worst in those regards: wonky matchmaking, slow balance patches, missing key features in other competitive games, and more.
The core gameplay is still amazing imo. I’m still having fun.
It’s not fun grinding the skin in an awful mode.
Also, the game became less casual and fun because it’s all about winning first, completing challenges… Nothing wrong trying to win games, but that’s why we have people sweating hard on QP games, Hogs, Mercy + Sojourn.
Daily and weekly challenges ruined Overwatch.
This is a natural byproduct of Blizzard turning all of their games into skinner boxes. They don’t design for fun anymore, they design for MAUs and financial gain. As such, all of their games end up being designed with built in grinds with drip feed “rewards” to keep people actively playing, and, of course, the OWL, because Blizzard still thinks it can get a piece of that E-Sports pie by trying to force it down our throats instead of designing a fun competitive game that naturally forms into an E-Sport.
The reward-focused infrastructure of their games trains players into trying to get the rewards as quickly as possible, and trains them into believing that anything that doesn’t give them progress towards those rewards are a waste of time.
It’s less apparent in Overwatch 2 than it is with, say, Mythic+ in WoW, which punishes groups for not completing it on time, but it’s still here anyway. Right down to blaming the randos on your team for being the reason why you lost the game and not getting any progress…
I play other games for fun. Overwatch isn’t fun.