I have been slowly dropping my sens in the past couple of months. I primarily play sniper type heroes. Hanzo, Widow and now Sojourn.
I started by dropping my sens from 5 to 4 in-game sens at 800 dpi. I mostly mastered this new sens but when Overwatch 2 finally released, I found like many that my aim felt off, so I played around with settings and decided to lower it again.
I changed it from 4 to 2.5. While I am decent at this new sens and I am not really struggling using it even though it is considered a very low sens, Equally I don’t feel like I am performing better. Matches still feel like a crapshoot.
I just don’t know if I am making things harder for myself, maybe I should just revert to my original sens of 5.
The higher sens had the benefits of being able to hit some of the really hard shots, on heroes like Genji and tracer and could be more reactionary with my aim. With the lower sens, I am more consistent with the easy shots but can find myself overrun by divers and its much harder to hit the hard shots.
Don’t know what to do, should I give up on this low sens experiment or should I stick with it and attempt to master it?
Even though sensitivity is very subjective and it’s a personal preference, 2.5 at 800dps is really really low…
Can you do a reliable 180 with this? Even if you’re used to arm aim and low sens personally I wouldn’t go lower than 3.5 but…like I said, it’s a personal pref. Players who use super low sens do exist.
IT all depends on your preference, setup, aim style, space…Low sens is OK as long as it doesn’t impair your movement/turning/acquiring targets.
While it is difficult doing a 180, I am more than used to whipping my arm around in other games.
The sens is actully a lot more similar to what I play in other-games like Fortnite, which is why despite lowering it from 4 to 2.5, I didn’t instantly get arm ache.
I should be clear though, for the vast vast majority of overwatch my sens has been 5, 800 dpi. I just fairly recently decided to lower it.
It makes landing easy headshots, easier. People walking into your cross-hair and your general aim is a lot smoother.
However, it is detrimental against very quick movements. A-D spam is utterly untrackable and you just hope the enemy walks into your cross-hair.
It basically makes small adjustments more difficult, however as the vast majority of the time, if you are patient the enemy WILL walk into your cross-hair, it is superior in this situation.
That is the best counter to AD spam actually, you just keep your x in the middle waiting for them to just walk into your shot.
The thing is OW is a very chaotic and fast paced game…you need to be able to deal with genjis flying around your head or tracers blinking around u like crazy.
Like I said, low sens is fine, just make sure you can easily and reliably do 180s
You pointed out the real-world trade-offs.
All else being equal, you want higher sensitivity if:
your hero/role is less aim-reliant
you need to process more information per second per geometry (3d awareness intake)
your team doesn’t use comms (low ranks)
absorbing game-state converts more value than smooth tracking 1 target at a time.
Projectile heroes are just harder than hitscan. You basically have to limit hero pool of projectile dps to 2-3 trick for the muscle memory and aim-train the crap out of them.
That said OW2 has aim-resist/assist, some kind of hitbox and registration throttling (some people land for free others have to be pixel perfect). We suspect it’s some kind of new DDA rigging to smooth out the skill deltas a new launch game will have. So, there is also that.
Didi you checked the new graphics options? Some people say that some of the new options mess with their aim, and make the game feel off.
First thing I did when I booted up the game, was going into options and change almost everything (no special reason, I just do that almost always).
I think I dodged that bullet just by force of habit.