I don’t mean better players, I mean the comp, Primarily sniper mirrors. In which case when you do die it’s usually at range and the tanks aren’t usually able to go too hard in and if they do they get counter dove and cared for
How easy it will or won’t be, depends on how well the mercy player is at realizing the appropriate time to use it, in conjunction with how well her team protects her for that moment.
This can range from laughably simple
To nearly impossible.
I personally dislike rez as a mechanic as it currently is within the context of overwatch- but have nothing but respect for mercys who can utilize it effectively. Being able to make these vital rezs is one of the single largest elements that separate good mercys, from bad.
Exactly, there’s honestly so many factors; do you have any physical cover? Are you out in the open? Can you do it around a corner, with a Rein or Winston bubble? Are you all alone? Who are you ressing, can they protect you, or is it a tracer and they’re going to be a smear on the wall before you can even say hello?
Res sucks because it removes all of the challenge and reward out of Mercy as a character. It is, however, an ability that has just as much chance at stopping (if you’re paying attention and trying) over succeeding, and in that sense it is quite fair.
edit: and I mean ‘remove challenge and reward’ in the sense that I always felt like her old ultimate team res was way more challenging and rewarding than her current res. I find her current res to be challenging in it’s own ways, but it’s reward and payout feel really paltry compared to how she used to be.
Just chatting here Speedwagon
I don’t think you can ignore the averages part. I mean, you can, but they are, you know, averages, across a larger sample set than your 4 hours of play and 5 games. They have no ego, or agenda, they are just numbers.
And I have to point out, that even in your sample set, your average was under 6 (5.4). So even though you had some cakewalk games, you still had trouble beating the average.
My thoughts for you.
The number of resurrects you pulled off was directly related to your awareness of the game. I suspect there were even more resurrects you could have gone for, but didn’t, because you recognized there were “counters” all around your target. You had to be aware that you are near frozen when start to cast, and can’t stop the action once you start.
So you played smartly, and didn’t “feed your brains out” for most of your sample.
Some QP matches are just a complete cluster. If you get a bad enemy team, you can rez on their heads and get away with it. Play enough though, even in that realm, and the “averages” will start showing up. You’ll get Tracers that know how to kill you if you dare try and rez near them. Or Lucio’s who will boop you off. Or Pharas who will do the same, if not kill you outright as you hover there. Then Hooks, stuns, or sleeps, etc. All counter rez. A good headshot from Mei, or Widow. On and on.
The ease of the successful resurrects you experienced was more a result of the enemy team not pressuring you. And any character in this game who is allowed to run mostly unchallenged, is going to have a very very easy time, doing whatever it is they do. Be it resurrect, or snipe, or flank, or heal, whatever. I don’t think I’m too out of line in that thought.
Mercy can pull off all her actions easily if left unchecked. But that isn’t indicative of a lack of counters. That’s just the experience of being given free reign by the enemy. Right? That’s my experience anyhow.
Precisely; what I see these days is exactly this. It’s not that Mercy’s res has no counters; it’s that people are CHOOSING to prioritize what they were already doing over stopping her res. That’s literally it.
People are staying with their current target or goal rather than diverting to stop the res.
Why?
Because it’s not that important. One more person on the battlefield is no longer the make or break thing that it could be back when you often saw a high skilled DPS clear out 3-4 people with a good combo and no ult. These days you need ults or incredible burst damage/kills to ‘make a difference’, otherwise it’s more likely than not that res will just be another factor that pushes the tide of battle a little bit, but not so much that you would really take the time to change what you’re doing. At least this is the attitude I sense, I’m not sure I agree with the assessment, but that’s the conclusion I’ve been drawing based on how people talk/act about it in game.
People weighed the cost mentally and chose to ignore her res 9/10 times more than ‘they couldn’t stop it’ scenarios.
That depends on the spot, and the Mercy players gamesense. Sometimes the chaos breaks out and she sneaks in and gets the Res off, no this is not a rank issue, there are Mercys which do that also in GM and get away with it.
I mean its pretty forgiving with superjump + res, or out of LOS to finish the Res while not having to keep the distance and such.
But overall outside of Pharmercy, Mercy is in a Ok spot soo…idk what to say outside of that the game has many forgiving abilities.
How many of those rez’s were actually during a teamfight? How many were useful? And how many were just bloating your rez stat and wasting it?
What you have could be bloat-rez’s. Its when you:
- rez outside your spawn doors (someone who ran into a rat trap/mine)
- after a fight is won and theres hardly any enemies alive
- rez’ing after you cap a point (again after winning)
- and/or feed rez’ing where you die in exchange for getting the rez off
Thats where the majority of rez’s happen. Thats why the higher in rank you go, you see less rez’ing.
Now rez’s that people complain about are:
- early kills (like when a widow kills someone on the Mercys backline… which is otherwise uncontested and safe allowing for a free rez).
AND - a rez in the middle of the team fight… which is easily preventable by body-camping to prevent rez, but lack of team focus on the Mercy allows the 2IQ Mercy to rez in the middle of your team with no bubble lol
Rez’s that the Mercy plans for by asking for cover (bubble, shields, heals/peels, superjump rez, falling rez, corner/ledge rez’ing) all have risks of being jumped on but are much harder to cancel.
If you find Mercy Rez’ing too much, you can just counter her. Yes. She can be countered. Ball/Dva for booping rez. Monkey to jump her or Hog to hook her. Tracer, Sombra, and Genji can rush her backline rez’s. Mccree for flashbang. Echo for orbs, or Pharah for boop. Ana to sleep or nade her. Zen to make it easier to kill her. Lucio rush/boop. Etc
edit: typos
You don’t need to lecture me, I know how canceling things works.
I thought Ball boop stopped working after the nerf to it a while ago and since I can’t test it, I cant tell you you’re wrong.
I meant if you lifted her up with the wall it wouldn’t cancel it, so yeah, you woke up to fight today didn’t you haha
yeah, idk what that has to do with rez being easy to counter now haha
Daaaaaamn you must be some super god dps killing machine to be-
Oh
True there are factors that can increase and decrease the odds of success, but you have to ask yourself how consistent is it successful? Even if you are an outlier and can cancel most rezzes, you agree that most of the time your team is doing whatever they want letting mercy rez for free. With my tests and others experience with playing and fighting mercy including yours, we can agree that it’s not to easy to counter
Hello Shrinkray, I appreciate the kindness and respect you have given me even if I can assume you disagree, I hope I show you the same respect in my response too (:
I have to disagree on the averages, I don’t think if rez happened 2 times a game or 20 times a game would it change my point.
I don’t remember these games it was so long ago, I think before the anniversary happened but yes, it is true I probably didn’t feed my brains out going for kooky rezzes that would surely get me killed, and yes I’m sure as you play more and more games, you will find people who are more eager to shoot ya in the head. But if we can make that assumption then we can also assume you’d be playing with better teammates as well correct? Can we assume while you might get Hooks, stunned, slept, etc. You can assume being pocket healed by your Ana, or bubbled by Zarya or having Mccree body guard you from attackers? I will admit though that teamwork is less consistent than the enemy wanting you dead but not by enough to invalidate my point IMO but you can disagree and that’s A-OK.
Yeah I was probably unchallenged by the enemy most of the game. And it’s very very easy to do things if nobody contests you, and that’s true for sniping (unless you’re me), healing, etc. So I’d agree, that thought isn’t out of line
You’re kinda right, I don’t think most rezzes are because of the enemy giving you free reign, and more of a “it’s gonna take a lot of commitment and coordination to stop that rez successfully, so it’s probably safer to just let it happen”
Last thing I want to say is it is in your experience, and your experience is much more vast than all of mine on that hero, so your opinion is much more valid to me than my few games. Thank you for discussing this with me with an open mind and sharing your experiences on this thread. Also a lot of the heroes I have lots of playtime on have a lot of very difficult to counter abilities, Sigma ult can’t be blocked by barriers and is freakin massive, Ball can have more than enough HP to survive full coordination versus specific Comps, etc, but that doesn’t take away from the love of my favorites and neither should rez being more often than not, too hard to consistently counter. What matters is you’re having fun, not some stranger on the internets opinion haha.
pretty much agree 100%, especially the “the game has many forgiving abilities” part. I just don’t like when people pretend rez isn’t in the same ballpark as those other forgiving abilities.
Idk man, it was a long time ago with those games. I don’t have the information to tell you successful rez’s go down when you climb in rank so I’ll assume you’re right.
However, I do think you’re jumping the shark when it comes to your credibility when you say you can counter mercy with Zen because he can shoot her while she’s slow? I want you to try playing Zen next time you’re up against a mercy and tell me how many rez’s you cancel that game and if you tell me anymore than 1, I’ll eat my keyboard.
Mercy resurrect is fine. Buffing it would be stupid because the resurrection itself is already incredibly good and nerfing it would just make it bad. Honestly nerfing resurrect wouldn’t even make the resurrection bad, it would just make every mercy player swarm Twitter and forums lol but you didn’t hear that from me
A good Mercy player avoids using rez when they are likely to be stunned, booped, or killed. So, you’re not going to see many failed rez attempts if the Mercy is worth their salt. This is essentially true for any character in this game. If the person playing them is really good, you’re not going to be able to shut them down.
Yeah, that makes a bit more sense now, doesn’t it? But I did kill a Mercy as Soldier 3 times in 1 game as she was ressing yesterday. I felt very accomplished! Lol
Same, I store it at this location: Overwatch Forums .
Safe rezzes are harder to interrupt, so if you play correctly you will get most of them off.
Also, her rez has a grace zone so she can be booped and still get the rez off, so boops aren’t as reliable as some people claim. Then there’s the fact that her team can just protect her to get the rez off.
Rez is just a bad ability overall IMO, but I don’t think it’s IMBA or anything.
Oh wait, I forgot the forum’s favorite response to something lacking counterplay “Just shoot it LOL”.
Well…
- You don’t need a stun to interrupt her rez… a simple boop is more than enough… or killing her works too.
- Normally you would try to kill the Mercy first, I know this is a odd concept, but here me out:
- If she is dead, the enemy has only 1 support left
- She can’t rez herself
- She needs other teammates for her mobility to join back the fight
It can be frustrating to work hard for an elimination only to see Mercy rez it, I get it, but she is vulnerable while doing it, it can be cancelled and it has a pretty long cooldown on top of it.
Stunned, hacked, booped, knocked back, hooked, slept & just flat out killed.
She has PLENTY to counter her especilly seen as shes a statue for two seconds.
The thing that makes you a good Mercy is picking and choosing who and when to Rez, you are less likely to rex an alliy surprunded by enemies and more likelt to try and rez behind a wall or out of cover but sill in LOS of the dead ally.
Lets look at the PLENTY counters you listed.
- Stunned
- sure, ignoring team protection and LOS that prevents sleeps and hooks.
- Hacked
- Hero exclusive
- Booped
- I just played a game where a D.va booped me and I still got my rez off so it’s not garunteed
- Knocked Back
- Same as Booped
- Hooked
- Same as stunned
- Slept
- Same as stunned
- Flat Out Killed.
- kinda counters everything, unless you’re a mercy rez target lol
So really it’s
Stuns, which can be avoided with LOS and teammates help and boops which don’t always work.
Ah yes 4 years ago when Mercy had instant rezzes. No wonder so many were uncancelled.
Just yesterday in QP I was able to stop several Mercy resurrections while playing Junkrat just by tossing a mine at her and knocking her away.
GG.
Rez is more often than not very easy to counter. At low ranks maybe not so much but at high ones making a decision to rez is almost always pretty risky because the enemy team will be predicting it and preparing to kill Mercy if he tries it. I’m not a god-tier player but I’ve never had significant issue with punishing a Mercy for trying to rez in a risky situation. There are usually only a few edge cases where there really isn’t any counterplay, and even then it forces Mercy to stop what she’s doing for 2 seconds which can be a very long time in some teamfights.
Not everybody has CC. Also, I found that even if you have CC, those CCs are normally already used and on CD when you killed the one. So countering it alone is often hard or not possible, unless your allies are there.(But Mercy normally doesn’t use it in such situations.)
Okay, but that doesn’t refute my point that there are PLENTY of abilities that can counter rez. Yes if you are out of position and do a tricky resurrect then you are more likely for these things to happen but they can still happen even if you think you are safe because a Lucio or a McCree can flank and stop you from rezzing and likely kill you if your team’s focus is elsewhere.
I think Mercy;s rez is plenty easy to counter especially in a team fight.