I thought the purpose of matchmaking and sr/mmr rating is supposed to be to create balanced game.
It feels like matchmaking is trying to force you win/lose according to where it believes you should be.
Most games I either get rolled badly or win with 0-5 death and lots of kills and dmg. A balanced game is like 1 out 30 in low gold high silver tier.
Ladder is imploding with lowpop, sparsity, poor mixing, and non-transitive effects like involuntary wintrading. There are no resets, no placements, no seasons, no easy mobility - and wayyy more alts then mains.
The effects snowball themselves. The rigging is more oppressive than ever. Many players just stopped caring. They might grind golden guns, derp around, and go-next when something doesnât feel right for the current SR. The new meta is basically spoofing the terrible MM design.
Rigged, or unrigged, MM algs canât do much when this is the ladder theyâre given. It has lost all integrity. Whoever thinks this is a good place to start 2021 OWL/esports around really needs to leave AAA, for good.
It has been broken since forever in competitive. Quick play matchmaking is better at making balanced games than the competitive matchmaker.
The ladder isnât imploding, nor is there a lack of players, the problem is alt accounts(we all have them, you even liked your own post from an alt, thats pitiful), and the lack of people willing to play tank, itâs no wonder you invite people to join you in the <500 club since itâs smaller then the top500 population, must have thrown real hard to get there.
This doesnât even involve players under 3300 SR AT MINIMUM, speaking as someone who plays in Silver/Gold, meta doesnât matter, like at all⌠It does not affect lower tiers one bit.
This should have been removed as a competitive reward/win reward 25 seasons ago, too many clowns just playing to farm points, not caring if they lose, yes at the end of the day, Overwatch is a game, but maybe without the rewards competitive might be competitive again.
You are not a pro on this, maybe you actually are good at math in real life, but that really doesnât mean a lick here on the forums, and even less in game when you throw⌠I mean save caloriesâŚ
You have no idea what you are talking about, other than speculation, your own player experience, and vague explanations that you twisted to fit your own needs, in a way to boldy say âIâm right! You canât prove me wrong! Didnât do the math so ****!â You donât have a clue, like the rest of us on the matter, stop spreading false information.
is matchmaking broken?
nope, it was always meant to be 50/50, and considering that thereâs bigger punishment for losing than compensation for wining in my opinion is a terribly bad game design
Agreed, but just wanna clarify a couple things. Alt accounts may hamper the experience but does not affecting climbing in the long run at all, and meta is absolutely unnecessary below 4k, not 3.3
Thatâs what Iâve been trying to say, alt account will only hamper the experience, I agree, I also put smurfs and throwers in this same category, in the long run, they just slow the process down.
While you are probably right about where the meta is necessary, a lot of my higher tier friends have said 3.3 is roughly where people start trying to replicate what they see from 4k+, along with teammates complaining when they donât pick meta heroes.
Hmm there are some attempts to run meta comps but it doesnât really work out imo. I play Genji for example in mid-high diamond usually and people complain about nanoblade being op. Run that in 4k (maybe 4.2k+) and youâd be accused of throwing lol
And how matchmaker know where you should be? Based on what?
To be fair quickplay has a far higher queing population so due to the larger pool of players it will be far easier to put together a more balanced game.
As for the wonky comp matchmaking anyone that plays this game needs to simply come to terms with the fact that some games you will roll the team and other you will get curbstomped.
The game has become completely bipolar where sometimes you go 30-3 then follow it up with a game where you have 9 elims and 13 deaths. Skill variance is a real major problem on the ladder.
Itâs a result of a dead ladder with very few legit low end players left mixed in with smurfs and derankers. Honestly I have no clue as to why anyone would bother smurfing this game anymore. If you are a plat smurf in silver all you are going to play is washed up former plats and other smurfs.
it⌠the⌠same⌠system⌠thoughâŚ
Except no. Quickplay is based only on your MMR. The competitive matchmaker takes your SR into account.
Regular users, forum users, in game players, streamers and top 500 all say itâs a mess three years running. Blizzard mentioned it maybe twice.
Itâs more correct to say âmatchmaker tries to keep you where you are placedâ.
Ăxcept it doesnt because new accounts moves with huge SR swings to both directions.
No, no it doesnât. MM doesnât care about your SR.
Itâs literally the exact same system.
Read: How Competitive Matchmaking and Rating Works (Season 26)
You can literally be in a GM game and have <500sr if you take the time to deflate your SR with leaving games with the -10sr cross-loss.
If you were matching based on sr then above plat you wouldnât have developers saying âYour SR will decay but you will still be matched with people of similar skillâ.
First problem with comparing QP to comp is in qp you have no idea where you are on the qp scheme of things. Second of all there is no question that qp has far more participation than competitive does by leaps and bounds. Say your SR in competitive is low silver for sake of argument you are probably going to be a whole tier higher in qp (again if there was some sort of number you could actually see)
According to the chart provided by Jeff Kaplan last year QP and Comp have almost the same participation rate on PC at 31.8% and 35% respectively.
https://imgur.com/a/JFTZ4BL
Your assertion that QP has more participation âby leaps and boundsâ is incorrect at best.
Thatâs also untrue as things like DPS aim, mechanics, how people play, and whether they regroup/fallback are major factors in determining what skill rating you might be playing under.
There is a margin of error due to things like having a more âcasualâ atmosphere, but itâs easy enough.
Itâs not unreasonable to believe that your QP MMR can be wildly different from your comp or arcade MMR.
Iâve fought literal diamond rank players in 3v3 arcade while being ranked bronze in comp. Some people are better or worse at specific game modes or might play better without the looming mindbreaker that is the competitive rating system over their heads. Itâs only natural.
If you check my profile youâll see that Iâm currently 1500ish in comp, 1900 in OQ and 2500 in 3v3 comp. I am, personally, more adaptable and thrive in smaller gamemodes that require pre-planning rather than quick teamwork or focus. I have a âif youâre not going to do it Iâll do it myselfâ-attitude.
If I were to play QP I bet Iâd be in the same place as Comp or in that general area.
Your mileage may vary.
Thatâs not what weâre talking about here. Placement takes place after the literal âplacementsâ. This is known and defined by Blizzard.
yep. its like that, but blizzards knighst will tell you its not, that they need proof, even if the forums is full of this threads and people leaving the game.