Forgive my ignorance as I have zero programming or game design experience. I was just curious if it is possible to view the invisible collision mesh or collision boundaries that cause hero models to slide or not stand on a rooftop through the workshop?
No we have no access to:
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Collision Boxes
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Boundary Boxes, their segments, faces and vertex points
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To meshes, their quad or triangulation count etc.
But we can get a surfaces normal vector direction, which is set up really odd tbh, by using Ray Cast Hit Normal, and can check or get the latitude of a player, if a player is on ground or on a walkable position by using Nearest Walkable Position.
The only thing that comes to mind right now that’s similar
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