If you have a problem with his mobility its not genji being OP
Nerfing dahs to 10 meters would be way overkill, 15 meters is fine rn unlesss the enemy team is playing inside each other 10 meters would be way to little
If you have a problem with his mobility its not genji being OP
Nerfing dahs to 10 meters would be way overkill, 15 meters is fine rn unlesss the enemy team is playing inside each other 10 meters would be way to little
yeah i said it in that thread that i refer exactly to the last group of buffs
Because pickrates and winrates matter more than something subjective like āfeel.ā A lot of people feel McCree is too strong, but heās got poor winrates. So you canāt go by anecdotes.
Then we should at least be offering a comprehensive context, e.g. damage against a 3-arc degree enemy (an enemy who covers the central 3 degrees XY of your screen around your crosshairs) at 3, 4, 5, 6, 7, 8, and 9 meters, where the inner two and the highest ranges would favor damage rate (because youāre forced to aim to hit with only two anyways, else hit with only one) and the rest would favor spread.
Since the last would actually be outdpsed by LMB, thatās really a 2 to 4 comparison though. Granted, with Dash or when an enemy is backing away (5 mps) from your forward movement (6 mps), you could skew most encounters into melee range. Still decreased spread and decreased recovery rate are pretty well even except on tanks, which simply pushes Genjiās focus a bit away from farming ults off tanks to contest the tougher or more evasive enemy supports and DPS to, through the added Deflect cancel especially, just going directly for those targets which are each less of an ult-battery but ultimately more valuable.
Oh, blade has a lot of counter play, you are probably referring to nanoblade (which is a completely different problem), and now his base damage is weaker.