Is it possible to nerf Genji even more?

If you have a problem with his mobility its not genji being OP

Nerfing dahs to 10 meters would be way overkill, 15 meters is fine rn unlesss the enemy team is playing inside each other 10 meters would be way to little

yeah i said it in that thread that i refer exactly to the last group of buffs

Because pickrates and winrates matter more than something subjective like ā€œfeel.ā€ A lot of people feel McCree is too strong, but heā€™s got poor winrates. So you canā€™t go by anecdotes.

Then we should at least be offering a comprehensive context, e.g. damage against a 3-arc degree enemy (an enemy who covers the central 3 degrees XY of your screen around your crosshairs) at 3, 4, 5, 6, 7, 8, and 9 meters, where the inner two and the highest ranges would favor damage rate (because youā€™re forced to aim to hit with only two anyways, else hit with only one) and the rest would favor spread.

Since the last would actually be outdpsed by LMB, thatā€™s really a 2 to 4 comparison though. Granted, with Dash or when an enemy is backing away (5 mps) from your forward movement (6 mps), you could skew most encounters into melee range. Still decreased spread and decreased recovery rate are pretty well even except on tanks, which simply pushes Genjiā€™s focus a bit away from farming ults off tanks to contest the tougher or more evasive enemy supports and DPS to, through the added Deflect cancel especially, just going directly for those targets which are each less of an ult-battery but ultimately more valuable.

Oh, blade has a lot of counter play, you are probably referring to nanoblade (which is a completely different problem), and now his base damage is weaker.