There is the method
Set projectile speed (200)
Wait(0,001)
Loop
That affects the fire rate of heroes such as Genji, Soldier, Baptiste, but it doesn’t affect heroes such as Ana, Ashe etc.
There is the method
Set projectile speed (200)
Wait(0,001)
Loop
That affects the fire rate of heroes such as Genji, Soldier, Baptiste, but it doesn’t affect heroes such as Ana, Ashe etc.
Please fix this. it bothers me.
Projectile Speed doesn’t affect the Fire Rate, Projectile Speed affects the speed of a Projectile means it determines how fast the Projectile travels and moves in the level. Fire Rate or some may use the term Attack Speed is a completely different approach and a chain of sequences that affects the speed of transition from projectile launchings and triggering of firing callbacks that will followed to and by an animation of attacks of any kind you may desire, Fire Rate would affect the speed of that transition. The other design concept of Fire Rate would be the amount of each Projectile that can be released upon that callbacks and attack, which will also be indicated by ammo loss in shooter games, instead of the speed of the transition ( Attack Speed).
Projectile speed spam affecting fire rate is a bug, for now there is no way to increase fire rate, but you can manually decrease it by disabling primary fire, having a wait action, then enabling it again.
for non burst/auto heroes…
There’s the force hero loop, makes single fire heroes able to rapid fire, although there’s a rate limit, you can only do it so many times. Doesn’t look clean however, but you can shoot rockets as pharah at a 0.2 seconds interval for a few times before you get rate limited.