Is it just me ? Or does the SR

System always want 50/50 if I win a game it’s because the system expected me to win cuz the numbers are bigger then the other teams but after I win then we’re expected to lose the next one ?

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You’re not the only one that believes this, but it’s also wrong.

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The general idea with any matchmaking rating system is that the higher you climb, the more difficult the games will become as you face against stronger players. Once you start finding yourself averaging around the same skill rating, you have probably hit your current maximum skill.

Of course, you can raise your skill, but that means not being able to do the same things as before. You have to continue to improve your own mechanical skill (mouse and keyboard control), gameplay awareness (knowing where your allies and opponents are, understanding the map terrain), and the ability to work with your team (effectively combining abilities, supporting your teammates).

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That’s the general idea with MOST matchmaking rating systems, but you’re lying through your teeth if you’re telling me Overwatch’s ranked system isnt intentionally designed to force you into 50/50 win rate so that it’s “fun for everyone”. This game and developing company has blatantly pandered to casuals for years and it hasnt been until recently that they’ve started changing that philosophy with this game, don’t lie and say the matchmaker is fair; I havent seen ANY recent updates on this :thinking:.
It’s so obvious too, because you can intentionally queue with someone who is obviously playing like trash, and then suddenly the enemies you’re playing are making a ton more mistakes, even though they’re the same rank as your solo queue games. It’s especially broken when it comes to balancing the impact of roles. DPS is really difficult to climb because if you START to climb, you’re expected to carry the NEXT game, where your enemies also get BETTER. MMR is a broken system and it 100% handicaps good players to keep people in their rank on a “bad day” it’s disgusting. Bad days should cost a lot more than they do if you keep playing, and good days should net you more if you keep playing well but they dont, because the game isnt designed to apply the world’s natural Pareto distribution. The game is designed to play like a lottery ticket so you keep coming back.

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Weirdly enough Blizzard’s matchmaker is a little busted in this regard.

It is pulling people from a range of SR around it, rather than the range of MMR around it.

It means people in low ranks are pushed into harder games then they can typically handle, and people in higher ranks are pushing into easier games then they can handle.

It never did go for a 50/50 matchup because of the range they pull from being topsided toward the center.

As seen by the average win rates by rank not being 50/50 all the way up, which if they did a percentage pull it would be :slight_smile:

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No I am not lying, I just know when I am hardstuck in gold because, I am not performing well. I know this by taking time to watch my replays and learn from my mistakes. The matchmaker is more loose these days (because of role queue), but the averages between the two teams is often still accurate.

This is because the highest majority of players are in gold and platinum. In the end, the average team MMRs are usually within a few points of SR from one another.

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I think thats more of you yourself capping. Plenty of people have a higher than 50% wr. If it was just trying to force you to have a win/lose ratio, everyone would be hardstuck and no one would have an other 50% wr.

Yes, but that is artificial.

if you just mapped everyone on a linear line, and then got the matchmaker to use that, you would have 50/50 except right at the ends.

That there is a massive amount of people in the middle is because Blizzard basically does a transform to make that the case.

You could remap SR/MMR to have any kind of curve you like.

If you had 100 people, and you sorted them in order, how you then express that order isn’t a matchmakers concern.

That the matchmaker is using their expressed order is however. It could be using the linear version just as easily.

I get that saying that the matchmaker is after 50/50 games is a pretty simple way of explaining it, but, it misses a lot of what goes on.

We’re just supposed to take your word on that? What do you know? Not trying to be antagonizing, but seriously, what gives you the authority to say that?

And on top of that, why are we averaging team MMR? How far out are the outliers? Why does rank need a hidden rank? (to keep people playing the game)

This is because in order to find fair matches for those on the ends of the SR spectrum, there is an artificial pushdown for GM and pushup for sub-500 SR, but it really only happens at the extreme ends of the ranks.

Look at the start screen of every Competitive match, unless a player is in a placement match, it lists the average skill rating of each team. Here is an example from the internet:

Where does it list the “average mmr” for the teams? You done goofed

In which case, gold, plat, diamond would be 50/50

But they are distorted exactly as you would expect if they were using SR as the base, rather than the linear base.

It isn’t like, worse as such, but it isn’t going for 50/50 either.

I’ve done similar.

Yeah, and by targeting similar in SR… but, SR is plotted on a bell curve…

You end up with lower ranked with a higher loss rate than higher ranks.

Of course they get more SR on a win than higher ranks, so there is that :slight_smile:

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I just linked it above

Hey genius, mmr is not the same thing as sr. Jeff made that abundantly clear without clearing up much else lol

Mmr means you can have 2 games with both teams at 2500sr that are at entirely different skill levels.

Thank you for the info ! And I know you can get into platinum brother ! You can do it , I used to be diamond and dropped because I played with a friend who was brand new to the game so I lost a lot of matches , but it’s cool I’m low plat slowly getting back to diamond

Hey, don’t be mean… Wyoming is a damn good person, and we are lucky they are here at all.

They also run the archive, and are more aware of pretty much everything the devs have said than pretty much everyone else here.

In part because they run the archive.

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Yeah he’s an awesome person and really helpful

Skill rating closely follows the actual MMR, MMR is a “non-digestible number” that players would have problems understanding. Yes the actual hidden MMR can vary from the presented skill rating, but unless you are having a major win streak or on a brand spankin’ new account, the MMR will be identical to your visible skill rating.

Sources on this:

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50/50 feeling means you are at your highest potential, to break it down, you need to improve. System dont care. When I smurf or boost my winrate is 95% up to masters, then it slows down to 65 near gm and 50/50 in gm. Is that system? No it is me playing less impactfull as higher i go.