I’ve decided to try and make a comeback to Overwatch after a long time of staying away due to well, the nature of tanks and where they are now. I got rid of it on console but still have it on PC, anyone have tips for the transition?
Meh, it is not that hard.
If anything, the recoil is easier to control on PC.
As for tanks, not much. Most tanks aren’t aim intensives but they do required good placements, which is something you should already have on console.
You will be fine.
Just focus on finding an appropriate sensitivity and you’ll be fine. The wasd movement keys will be the easiest change. The sens is going to be your problem. Find out what DPI your mouse has or can be changed to and start off at a low/average Sens and EDPI.
Play a lot. That’s all I can tell you.
Also, set your sensitivity to what works for you, but make sure it mathematically has the least amount of multiplication possible while keeping the same total.
For example, if your mouse sense is 1000, but your in-game multiplier is 3, that will introduce pointless distortions and pixel skipping because of unnecessary multiplication. Whereas changing it to 3000 on your mouse and 1 times in game will have the exact same total sensitivity while removing all unnecessary multiplication.
A good tool to calculate whether your current numbers introduce pixel skipping or not is https:// pyrolistical.github. io/overwatch-dpi-tool/
You can enter both your numbers and then check based on your current screen resolution if it’s ok or not. Then adjust till you get to a ratio that maintains your preferred total sens while removing pixel skipping.
Unless you are completely new to FPS, it should be no problem. Most tanks doesn’t even require a lot of aiming.
Honestly, for sensitivity the only thing you really need to start with is doing a full 360 moving the mouse edge to edge on your mousepad or play area. From there it can be tweaked accordingly.
As long as your eDPI (mouse DPI multiplied by in-game sens) is between 3-10k then pixel skipping (which is technically a misnomer to begin with) is pretty much a non-existant problem.
With that said, the best way to get used to a mouse+KB is to spend some time in FFA or going to custom games and looking for the FFA Arena games and just grinding those out until you can start landing some decent headshots and kills.
It’s easier on PC by a mile. You just need about a day to three in the training room to get used to a mouse over controller as in, this button to this button.
But once you aren’t having to think about stuff anymore, it’s stupid cake to aim and stuff.
Just keep in mind this applies to everyone. So you’ll likely be where you are or lower on PC than console because of the curve and how you already are behind everyone else on PC
As far as mechanics and play tho? It’s easier
Please don’t use the training room. Ever. The disgusting hitboxes on the bots there lead to so many bad habits it’s not even funny. You’re better off not playing than trying to use the training room.
Utilize FFA or Custom games instead. Far more value from those.
This is not true. It does not matter what your eDPI is, pixel skipping is pixel skipping. An analogy from graphic design would be taking a 300 pixel x 300 pixel photo and scaling it to 600 pixel x 600 pixel vs just starting at 600 pixel. You always want as little multiplication as possible, regardless of how small or large your target end result is. Use the calculator I posted above to find the right number while keeping the same total.
It’s not habit I’m talking about. It’s the literal
Which button jumps and which one fires since I changed my Lucio settings?
Console players often rebind the heroes beyond the basic setting. For example, I jump with what used to be lucios secondary fire. And I totally revamped Ana. If I played on a new account without rebinding, I would equally be lost. Controller or otherwise.
Op needs to be used to knowing where everything is. And play with abilities and such properly.
I started practicing Friday and it’s actually harder than I thought. However, I’m slowly getting used to it. And like I said its been 4-6 days since I started.
Hey! PS4/PC OW player here!
I can tell you the transition wasn’t easy, especially as someone who really didn’t play PC games at all up until I came into Overwatch. M+KB controls were really really awkward for me.
The best advice I can give you is to give yourself some time to practice, and don’t be surprised if you’re playing terrible for a few rounds. Go jump into QP/QPC and have some fun. You can also check the Workshop for any custom games that might have aim practice and whatnot so you can get a better feel for the game. Heck, just going into training alone might be enough for you.
I wish you the best of luck!
His PC account is level 18. By the time he hit 25 for comp he should be comfortable with the abilities and buttons for the game, considering you only ever really use 5 buttons outside of movement keys.
Like I said, pixel skipping is a misnomer. There are no “pixels” being skipped. It’s about granular vs less granular rotations. There is no concept of “pixels” in an FPS 3D space. This whole nonsense started because people erroneously associated the concept of “pixels”, to the 3D in-game rotations.
And then people started erroneously misapplying the Nyquist-Shannon Sampling Theorem, which has nothing to do with being able to perceive rotations, to come up with this nonsensical idea of “upper limit of perceiving rotation depends on the spatial sampling frequency of your projected image”, and say that somehow there is a certain sensitivity limit associated to it.
Yes, there is a certain point at which your in-game sensitivity setting might be too coarse, but it depends purely on the absolute model size and distance. It is in no way related to your resolution, but rather how small of a target you will actually need to be aiming for at your maximum effective range. This condition is now a much more lenient one with practical motivations.
What truly happens is something more akin to “degree skipping” in that the base Overwatch rotation rate is 0.0066 degrees per sample. DPI and Sensitivity can either increase or decrease that number to an extent but again, unless you are on either of the extremes this wouldn’t really be noticeable. For example, Emmongg plays at something like an 18.75 Sens. He should be experiencing a ton of “pixel skipping” according to most calculations or whatever, but he does just fine.
People put way too much stock in this concept as being a reason for not being able to aim properly but that is just false. I can promise you, if you take the best aimers in the world and mess with their settings, they will be able to aim just fine after a short adjustment period. Aiming isn’t about pixels or degrees, it’s about technique. Even if Pixel skipping WERE a thing that actually made a difference, technique would still be far more important in being able to aim properly or not.
From ps4 to pc.
It’s definitely hard at first sure, but you do learn how to do it faster than you think. Just don’t give up after playing a few games.
There’s a big difference between me going down a highway in a 16 wheeler, and knowing how to drive it into a store . Or knowing how to drive a stick shift in theory, and being able to drive downtown and up hills in it.
You need to be fluid with your motions to the point of being second nature imo. Tied to your point of technique. However , imo, you need to be consistent in a stable place . Training room is stable. If you cant get a sextuple kill in there, don’t expect much on live.
Movement in PC and aim and abilities just don’t work the same on console and in some ways for some heroes, it’s not as fluid.
Op imo needs to ensure that he isn’t driving around all janky before he tries doing wheelies in his stick shift
Good point. I honestly never played many games on consoles so I don’t really know the true differences between them and PC. In my mind, the adjustment shouldn’t be that bad but I could very well be wrong.
Thanks for the added perspective.
Like I said, same to you. I agree that aim is something that is overrated in terms of the basic ‘learn to aim’ rhetoric. People don’t really understand what aim is or how it works in the game and you make fair points.
I’m just a basic ßitch.
You’re completely misunderstanding the problem. There definitely is an equivalent to pixels involved. They are not on your screen. They are in the “image” of your mousepad captured by your mouse sensor. If you take 1 “pixel” movement from your mouse sensor and multiply it by 5, it will introduce jumps in movement. Those jumps may be less or more noticeable, but they will be there. “More granular” is just a synonym for “higher resolution”. Everyone should just remove as much unnecessary multiplication as possible, that’s it, there’s no point to debating objective fact. Some of that may be less or more noticeable, but it is objectively always worse to multiply more than less.
And yes, technique obviously beats technical issues every single time, but I can’t exactly help this person with their aim. They will learn along the way. I can only help them remove inconsistencies in aim introduced by bad settings on the technical end of things. And that is a factor that is far easier to control than what you do afterwards when you do have good settings.
As for Emongg, isn’t he a tank main? Other than D.Va a little bit, and maybe Hammond, pixel skipping pretty much doesn’t effect any tank at all.
Again, unless you’re on either side of the extremes then this issue is literally minor to the point of being non-existent in ANYONE’S ability to aim. I’m not saying that it doesn’t exist, I’m saying that it makes such a tiny amount of difference that it doesn’t actually affect anyone unless they are at the extreme end of the scale. People put far too much emphasis on such a minor issue that it’s actually mildly concerning sometimes.
Emongg is a tank main, but he’s been known to pick up other heroes from time to time and still does well enough with them.
The point is, if you’re starting to learn from scratch, it’s best to remove all factors that introduce inconsistency. Inconsistencies make learning muscle memory harder. There is no point for you to discourage people from cleaning up their settings and having good habits on this from the beginning.
Yes, for most people it will not make a huge difference. But pixel skipping can easily be gamebreaking for learning how to hit your headshots on mouse and keyboard with widow for example. The tiniest inconsistency in a high skill hitscan hero can make a big difference.
Anyways, whatever, you don’t care about distortions like this. They are objectively worse and that’s a fact, regardless whether you think they’re “worse enough” to care about. So my advice to them to get their settings right stands and there’s no reason for you to contradict it other than “I don’t care about this being objectively worse, it’s not bad enough to matter to me”. Which, good for you, but this thread is not about you.