Is it bad to have multiple sensitivities for different heroes? 
I’ve always had 2 sens;
One for aim based heroes 3.8
And the other for less aim intensive heroes 7.6
And 800 DPI for both
Does having different senses screw up your muscle memory or nah 
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Whatever does it for you.
For me, there is going to be a moment of adjustment when switching so I rather just keep it the same across all heroes.
Also I won’t have to remember all of the settings if I reset the controls by accident.
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Low DPI is BAD. It skips pixels. I was lectured & shown on here + there’s a LINK to a website for OW iDPI settings to know if you skipping pixels.
https://pyrolistical.github.io/overwatch-dpi-tool/
Just an FYI cuz I was using 800 too
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Yeah I use multiple sensitivities and it’s fine honestly. Just make sure you’re warmed up for both sensitivities tho. Personally my sigma sens is way higher than my zarya, so I need to make sure I’m ready to play both heroes.
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Technically, no. Because your mind should be able to adapt to different sensitivities. There’s already snipers who all have 2 sensitivities, hipfire and scoped. And in many FPS games, different guns have different ADS sensitivities anyway.
But ideally, I think it’s best to stick to least number of sensitivities as possible. So that your muscle memory will benefit from that one sensitivity allowing you to aim consistently with every hero. That’s what I decided to do and I set my sens to 4.24 @ 800 DPI for all of my heroes. I also have a light weight mouse (Xtrfy M42) so I don’t have any problems having to move my mouse around a lot.
But again, you don’t necessary have to do this because your mind can adapt to multiple sensitivities. I only do it for simplicity sake. One thing for sure though, once you have found your sensitivity, don’t keep changing it because that will mess with your muscle memory.
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I used to think this too, but it’s a lot more complicated than I thought. In overwatch, low DPI high sens definitely starts making my tracking feel too slippery. Not sure if that’s the result of ‘pixel skipping’ but it messes with my aim. But in games like Valorant, I don’t have this issue…
Another things I’ve discovered is that my mouse tracking feels noticeably different when I launch Overwatch by disabling fullscreen optimizations and without. So I don’t think it’s 100% due to low DPI. But it could be due to poorly optimised game engine or something else entirely.
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I have generally the same sense for all my heroes, except rein. I have his cranked the hell up lol.
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Its not “bad”, even in OWL many players have different senses for different Hereos.
It ofcause messes a bit with your muscle memory, but depending on the hero it can be worth it. I would only do it if its actually usefull through, I personally for example have 1.5sens for everyone exept Brig and Mercy because these 2 hereos look around a ton and with my prior sens I couldnt do 360s
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Depends on sens range you use through your hero pool. Let’s say if you are using 4k eDpi for all hitscans, but you need 6k eDpi for 180 turns as tracer, you will screw up your aim changing tracer back to other hitscans, and you will need time to get used to it. If your eDpi changes to that significant, within 500 edpi, probably there would be no problem.
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I have many different sensitivities and it doesn’t really mess with me. My Ana is about 7.5, Mercy is 10.5, Sombra is 3, Tracer is 2.5, etc.
It doesn’t really mess with me on any of those heroes. Just have to get used to each, and if it is messing with you, make smaller adjustments closer to another similar hero. I have made small adjustments here and there. Tracer used to be 2 and Sombra was 3.5. I ended up thinking Tracer was too low and Sombra was too high, so now they’re closer to each other.
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I change sensitivity with my mouse depending on the hero, but in-game they are all the same sens.
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No it’s not bad. It just takes longer to develop the muscle memory for 2 sensitivities rather than 1.
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Having multiple sensitivities is a bad idea. It’ll be impossible to have a reliable muscle memory while playing aim based heroes because you’re constantly being forced to switch your aim-style.
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There needs to be a clear delineation. Every aim heavy hero shares one, and maybe Rein/Winston/Mercy who don’t really shoot a conventional gun get another. If it’s different enough in your brain, you can adjust to the difference in your hands but bleeding over with just mess you up.
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Low DPI is bad if you’re using something insanely low, like 100 or 200 DPI because you might miss a position count with high sensitivity multipliers. 800 DPI is often the native DPI setting for optical sensors (track down your mouse’s datasheet if you can), so it gives 1:1 tracking instead of interpolating the higher DPI values.
That said, pixel skipping isn’t really a serious issue if you play at high resolution. A missed pixel or six doesn’t affect anything out of 1440 (0.41% instability) or 2160 (0.27% instability) of them. Your own flick/tracking input will have a much larger effect than pixel skipping almost all of the time.
Also consider that changing your DPI to satisfy the pixel skipping issue also makes the game virtually impossible to navigate if you play with high eDPI, because the high DPI also makes the cursor NYOOOM across the screen when you’re not playing the game. For example, for my cm/360 I would need to set my DPI to 8000+ to stay under the pixel skipping threshold, which makes navigating the menus a huge chore.
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Pixel skipping is caused by high sensitivities, not low DPIs.
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Real gamers use random sens tool and play with random sens.
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800 DPI in OW will skip pixels. There’s even an upload discussing such I will try to find for you.
Y’all can either watch the upload discussing such or
Check that instead but they both agree that 800 DPI is too low in 1080p gaming
It’s the resolution itself that’s the issue. 800 DPI is fine in 480p gaming not 1080p. Unless you’re OK w/ pixel skipping which is fine too.
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I dont need to watch this video because I’m already very familiar with the issue. Pixel skipping is a really bad misnomer and is not at all an accurate term. The issue has to do with the discrete steps the camera rotates, which is based on the game’s sensitivity, not low DPI. 3D rendering rerasterizes the screen every frame - no two frames ever have or share the same pixels. It’s all completely unique content, and what you perceive as “skipped pixels” is simply the camera’s smallest delta of rotation being too large, giving a perceived gap between the last known orientation and the new one.
The mistake you’re likely making is the correlation between people who use low DPI and higher sensitivities. Halving the DPI from 800 to 400 requires doubling the sensitivity to achieve the same turn rate, so in order to maintain reasonable speeds, low DPI players often do have higher sensitivities to accommodate. But that’s just a correlation, not causation. 400@5 has the same amount of pixel skipping as 800@5. You just turn faster.
You should double check your own tool, because you’ll notice that adjusting the DPI in the tool doesn’t affect the results. Notice only once you change the sensitivity does it change those boxes from red to blue.
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I use multiple
Some heroes you need to do sharp turns all the time, Reinhardt for instance you don’t need pinpoint aim outside of firestrikes so there’s no need to worry about having a different sensitivity for him
My default sens was awful for Genji and Doomfist so I ended up playing on a higher sens too but I don’t play these heroes often enough that my sens is the least of my concerns for these two
Honestly playing what you’re comfortable with rather than being uncomfortable will cause more less issues than a suboptimal sensitivity usage
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