Is Hanzo OP and why?

What is your opinion on the current balance of Hanzo?

As a Hanzo main, I think he is completely fine and as far as I can tell statistics support my opinion. However, a lot of people will disagree with me for various reasons, I want to hear these reasons.

If I was going to change anything about Hanzo, I would decrease his maximum Storm arrows from 6 to 5 and increase the damage of each arrow from 70 to 75. This would decrease his overall damage potential but would no longer leave targets at 5hp after firing your primary fire first (125+75).

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I don’t think he’s OP, I just think he can be cheese sometimes.

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You’re going to get ā€œyesā€ as the majority of the answers. Lmao.

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Is that just because he is projectile and will inevitably get random headshots? (Most of which aren’t random imo)

Just go back on the arrow speed bonus he got in the storm arrow patch and remove one of the storm arrows, his shots are way to easy to hit now and if you can’t just spam storm.

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His jump was just not required.

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A good one is horrendous to play into but he’s not OP. His winrates in high tiers are actually really bad while being picked less than DF and Brigitte, and I can’t think of a single situation where I look and think ā€œman we really need a Hanzoā€ since the grav dragon nerf.

He is also a nonfactor in the current meta. Double sniper is dead in lieu for tanky compositions, and between the two you pretty much always want Widow because she has consistent oneshots and works better with Mercy.

This forums is consistently wildly off the mark when it comes to Hanzo. Even when he literally had the worst stats in the game people wanted him straight nerfed because they didn’t like dying to Scatter. That’s not how balance works.

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Storm Arrow shouldn’t be able to headshot. Period.

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Yeppp, the eternal hate for Hanzo, regardless of actual balance he will always be considered OP.

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Automatic machine gun type sniper than is good at up close to across the map.
The enormous hitbox size. To the point I have seen an arrow on screen to a 180 and headshot me.

Sounds like what is happening with Bri.

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I’d argue that his cons don’t balance out his pros. But that doesn’t mean he’s op. It’s just annoying that he doesn’t have the same drawbacks as other characters.
I don’t like his projectile size box on storm bow. It does take me out of the experience and his ult charge rate is pretty big. In terms of one shots, I’d argue his feels the worst.
None of these have bearing on his balance, I just think it sucks

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Eh. I’m not even sure how to articulate why. He just feels like one of those heroes you can pick and then succeed with, especially if you just spray n pray. Dragonstrike charges SUPER fast, too.

But I’ve always been decent with sniper heroes, so I could just be unintentionally biased.

Maybe to really OP but just overtuned with damage, since he now have access to much more rapid fire mode it would be logical to cut his damage a bit.

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You know you wouldn’t see that if he was like Zen?

Zen is a projectile but when his orbs hit you they simply disappear.
Hanzo’s arrows physically stick out of you, so when the game detects a hit, it will ensure the arrow is physically in the character model and not floating in mid-air due to enlarged character hitboxes.

Because of this, the arrow does physically change direction when it encounters your hitbox .

Yes. He can do everything and has no disadvantages.

High mobility. If he gets dived - which should be his counter, all he has to do is leap out of the way and climb up a building to save himself.

Widows ult is one of his basic abilities. Now, Hanzo can tell whose coming from that flanking route.

Between those two things, pick one. Either you get to see whose coming or you get an escape.

Storm arrows are still OP. An 8 second CD ability that has potential to do over 800 damage. This is more than most ults can do and it’s a basic ability.

And his ult still charges way too fast, and zones too well.

Aiming? Lol, what aiming? All hanzo has to do is spam arrows to be effective.

Hanzo can do it all. That’s why he’s better than every other DPS in the game.

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Yes.
With scatter he was an inconsistent mess that felt felt cheap to die to.

Post-buff they worked to improve his consistency. In doing that, they went too far and removed any weaknesses he had. Increased arrow speed means his projectiles are basically hitscan. Storm Arrow was added to feel less cheesy while still retaining the killing power. Then they gave him a good offensive/defensive mobility tool. These three buffs combined made him ā€˜meh’ at long and medium range to an absolute monster at any range.

These three buffs removed any weaknesses Hanzo had. They made him too consistent.

I’m more scared of Hanzo with lunge and Storm Arrow contesting the objective, than I am of Roadhog with a full magazine and both his abilities available.

Since the game launched I’ve been able to pick Winston to deal with Hanzo. Winston went from being a hard counter to Hanzo, to hardly a soft counter. If I dive Hanzo, he either lunges out of my range, or walks into my shield, shoots me, then follows up with Storm Arrow. Either he kills me, or I kill him with almost no HP.

They overtuned Hanzo big time. He needs his projectile speed reverted. Lunge and Storm Arrow I’m ok with

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I think it’s just the combination of everything he got that made him feel OP, or at least very overtunned. Storm Arrow is very strong, combined with the faster projectile speed means he can output a crazy amount of damage more consistantly. But on top of those two things, he got Lunge. So it feels like he does not have enough weaknesses for how strong he is right now. I would get rid of lunge, reduce his arrow speed a little bit, and nerf storm bow a bit. Either remove 1 or 2 arrows, or have it have the same movement speed penalty Hanzo normally has while charging an arrow

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He still has a lot of strong toolkits.

Between his mobility, projectile speed and storm arrows. He’s gonna need another change to bring him in line.

Just make his storm arrow not headshot, and do around 300-360 damage max. Around similar damage range to Mcree FtH.

It’ll at least bring him in a much more controllable state.

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Before storm arrows he was too weak.

During the grav-dragon meta he was too strong.

Now he feels about right.

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That would be a massive nerf that he statistically does not need…

His pick-rate is below McCree’s and he has the 7th lowest overall winrate in the game.

Do you really think halving his potential damage will make him more balanced or just put him in f-tier?

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