jw.
- qp >90% scuffed.
- scuffed → and/or: backfills, stacks vs. solos, hosting at 200ms (las1 instead of ord1), crossplay thumbsticks vs mkb.
nothing more anti-gamer than bloated xplay code to DEI the peripherals and desync the lobby and clunk the io with ttk rigging and buffering/deprio.
- i have had ozempique lobbies where i literally cant fit thru the hallway.
- every1 in my lobby notices the DDA on the network overlay. a bunch of smear comes thru as the server pushes an “applying patch” to the client and suddenly the goods are bad and the bads r gud ?
- lobbies where it says ord1 but u swear it’s las1 (west is where every1 bad plays) or some kind of brazil. maybe they just lie and proxy/vpn/cdn u ?
- crossplay lobbies where lucio wallride doesnt even work. or pharah cant even take air because the movement feels like hidden viscosity/molass. like workshop with diff gravity ?
- lobbies where every1 is reporting their hanzo for cheating and aimbotting, only to discover they are crossplay DEI and to no1’s surprise also bald.
- ppl in my lobbies with names like “ttv/space” on an alt…asking team if they can “even move properly” ?
- lobbies where everything feels slow, like 80% workshop mode instead of 500% (where we train).
- every1 fast in my discord, feels it and notices it. it’s garb and sign of ded af game.
just how rigged are these qp games and is comp any better?
it’s so obvious when the DDA: noreg/throttle the ttk/io in qp. u try to work fast so the servers poop u and make u clunk out slow with huge hitbox etc. some kind of shadowban smurf protec ??
can sum1 pls just post the algs to close off the discussion and prove it’s fair?
remember when games were fast? like CRT + ps/2 kinds of input fast? zero cloud.
- did they migrate too much to MSFT/azure and clunk away all the fast esports, or do they maintain high tickrate, prioritized server hosting for competitive modes only ??