Some guys just refuse to accept a āno brain no skill press M1 to win healerā to outplay them in the game. Thatās is what clouded them to the truth. If mercy isnāt at the same spot as ana and the others, tank heavy comps will always be the meta.
For the guys that persistently donāt want mercy to be changed, i can only say: enjoy goats in pro play
It needs more nudge in that direction to really removes goats from the meta. Goats is still the most rewarding meta because other comps isnt rewarding enough with the same effort given. There are two ways we could do this:
Change mercy so DPS comps can get more reward vs goats
Deploy a crippling nerf to goats enabler so the reward earned by running goats is diminished greatly, and at the same time make the enabler enter F-tier.
I prefer to not to trash nerf any character. Some guys are already looking to nerf lucio.
We shouldnāt have to buff one hero to counter a meta, but multiple. To have one hero counter a whole meta, we need a hero to be oppresive to the meta enablers.
And making an oppresive hero just means another Brigitte, another meta. Which would just end in Mercy getting nerfed to the ground and hated even further.
However, if you mean slightly buffing her together with other goat counters, as well as adding certain balance features to make goats less desirable thatād be fine.
I could imagine mercyās damage boost empowering allies into causing a small healing debuff with their shots.
The main point is, how much buff are applied. Mercy changes doesnāt need to hard counter goats which in return could make her a must pick again, but changed in a way that raises the effectivity of dps comps in general. Thats where the balance team capability is tested. Itās their job to find the right composition.
If they just do a lazy job like the one that they did to reaper, then mercy is doomed.
Thatās what iām saying, its up to the balance team to find the right composition so mercy isnt a must pick meanwhile goats is reduced by raising the effectivity of DPS based comps. Itās their main job to find the balance in that.
Never said that was the right decision.
Never asked for a single hero to be buffed to counter a whole meta.
And this is the same, I donāt want her buffed to counter a whole meta. It wont end well. This is coming from a Mercy main, itās not healthy balancing.
Then buff all the heroes that donāt work in/against GOATs, not one.
The hard truth is when that hero is nerfed, goats become prevalent. Devs already wrecking their brain out on how to stop goats and all we got is blanket armor nerf and OP reaper in low ranks.
I rather not take risk trashing the game further with blanket nerfs/buff.
Great point! I firmly believe that this kind of buff to Mercy will lead to the most varied meta possible, especially since the nerfs to her healing output came out at the same time as buffs to the other supports, which prompted a 3-3 meta. For what itās worth, we havenāt gotten to see what it would be like to have 60HPS Mercy in the mix of things, and in terms of the Res change, I really feel that it would change things in the way many players want since it benefits DPS comps more than anything else. I like this idea because itās a bit more elegant of a solution which forgoes the many reworks to existing heroes that people are suggesting
Honestly that is probably the biggest design flaw of Ana, her darts just donāt work well with dps heroes, sheās made to pump darts into big targets.
Every healer has a way of killing flankers and defending themselves. Mercyās pistol is unreliable and it would benefit non mercy players if it was buffed. I personally never use her pistol, as thereās really no reason to if you use her mobility effectively but thereās way too many people who donāt know how to move around the map like veteran mercy players and need a way to defend themselves when cornered.
Mercy is the default for players who donāt really play healer so for them to be in a 1v1 as mercy, itās better to use the pistol for a second to kill the enemy and continue healing than to walk back from spawn watching your team die.
Giving a small buff to her pea shooter would help those players out.
5 extra ammo or a small increase in the projectile size would do wonders.
As the āDPS enablerā, an hps buff seems redundant. Iād rather she not step on Anas toes (Or Moiraās, but sheās not exactly great).
Wouldnāt mind an āeā change (either a removal of rez, or restricting it to her ult etc). I think the idea of diminishing returns on your rez based on the health pool is certainly more geared toward her desired niche, but it would probably be way too complex for the dev team to want to implement. Donāt forget, they said putting rez on a resource meter was too difficult for them (though to be honest, I wonder if they just didnāt want to bother trying it)
you messed up and got caught with enemy without chance to fly away;
your team is healed and with ults, so you can have some shooting, if you want;
And it wonāt even make her OP, since multiple resurrect charges are long gone. Though resurrect should be switched with Valkyrie - it doesnāt have ways to balance it as ability, other than making it frustrating to use.
ok I havenāt read the other replies but Baby D.va can gets her ult as soon as sheās resād so youād get a like lets assume 1 second short res since sheās only 150hp but she gets her ult asap so would she be the full 1.75 or the assuming 1 second cast time? If itās gonna be 1sec would they nerf d.vaās insta mecha?